Build a Digital Pet Game - Build a Digital Pet Game

Tell us what’s happening:

On the Test section numbers 6, 31, 32, 33, 34, 35, 36, and 37 are failing. I am not sure why because for step 6 I do have an element with class of pet-name, but it still failed.

Furthermore, for steps 31 to 37 I did make the members capital and the values start with a capital letter for enum PetMood, but it still is failed. Also, I tried to make all the values capital letters, but it did not either. I don’t know why.

I did tried using the export keyword on the interface, enum, and object moodImage, but it sill did not work.

Can anyone help? Any help is appreciated.

Your code so far

<!-- file: index.html -->
<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8"/>
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Digital Pet Game</title>

    <link rel="preconnect" href="https://fonts.googleapis.com">
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
    <link href="https://fonts.googleapis.com/css2?family=Tektur:wght@400..900&display=swap" rel="stylesheet">

        <link rel="stylesheet" href="styles.css" />
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      src="index.tsx"
    ></script>
  </head>
  <body>
    <div id="root"></div>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      data-presets="react"
      data-type="module"
    >
      import { PetGame } from './index.tsx';
      ReactDOM.createRoot(document.getElementById('root')).render(<PetGame />);
    </script>
  </body>
</html>
/* file: index.tsx */
const { useState, useEffect } = React;

export const PetGame = () => {
  const [petName, setPetName] = useState("");
  const [showForm, setShowForm] = useState(true);

  /* When <form> element disappears the <div className="base-container"></div> will still be there is the PetGameUI component when it renders.
  Note: you can't use {} without having some sort of container outside of it. That's why a <div></div> was used.*/
  return (
    <div className="base-container">
      {
      showForm ?
      (<form onSubmit={(e) => {e.preventDefault(); setShowForm(false)}}>
        <label htmlFor="pet-name">What is your pet's name?</label>
        <input id="pet-name" className="pet-name" value={petName} onChange={(e) => setPetName(e.target.value)} required/>
        <button id="set-name-btn" type="submit">Start Game</button>
      </form>) : (<PetGameUI petName={petName}/>)
      }
    </div>
  );
};

/*
You destructure petName because the entire object below is passed in to the parmenter of PetGameUI component.
{
  petName: "Buddy"
} 
*/

export interface PetStat{
  name: string;
  value: number;
}

export enum Action{
  Eat = "eat",
  Play = "play",
  Sleep = "sleep"
}

export enum PetMood{
  HAPPY = "Happy",
  EXCITED = "Excited",
  CONTENT = "Content",
  SAD = "Sad",
  TIRED = "Tired",
  SICK = "Sick",
  HUNGRY = "Hungry"
}

export const moodImage: Record<PetMood, string> = {
  [PetMood.HAPPY]: "😀",
  [PetMood.EXCITED]: "🤩",
  [PetMood.CONTENT]: "😌",
  [PetMood.SAD]: "😢",
  [PetMood.TIRED]: "😴",
  [PetMood.SICK]: "🤒",
  [PetMood.HUNGRY]: "😋"
};


const PetGameUI = ({petName}: {petName: string}) => {
const [stats, setStats] = useState<PetStat[]>([{name: "Hunger", value: 0}, {name: "Happiness", value: 100}, {name: "Energy", value: 100}]);

useEffect(() => {
  const timerId = setInterval(() => {
    setStats((prevStat) => {
      const update = prevStat.map((stat) => ({...stat}));

      update[0].value = Math.min(100, update[0].value + 1);
      update[1].value = Math.max(0, update[1].value - 1);

      return update;
    });
  }, 6000);

  return () => clearInterval(timerId);
}, []);

const performAction = (action: Action) => {
  setStats((prevStat) => {
    const update = prevStat.map((stat) => ({...stat}));

    if(action === Action.Eat){
      update[0].value = Math.max(0, update[0].value - 1);
      update[2].value = Math.min(100, update[2].value + 1);
    }
    else if(action === Action.Play){
      update[2].value = Math.max(0, update[2].value - 1);
      update[1].value = Math.min(100, update[1].value + 1);
    }
    else{
      update[0].value = Math.min(100, update[0].value + 1);
      update[2].value = Math.min(100, update[2].value + 1);
    }

    return update;
  })
};

const getPetEmoji = () => {
  if(stats[0].value > 70){
    return moodImage[PetMood.HUNGRY];
  }
  else if(stats[2].value < 30){
    return moodImage[PetMood.TIRED];
  }
  else if(stats[1].value < 30){
    return moodImage[PetMood.SAD];
  }
  else if(stats[1].value > 80 && stats[2].value > 70){
    return moodImage[PetMood.EXCITED];
  }
  else if(stats[1].value > 60){
    return moodImage[PetMood.HAPPY];
  }
  else{
    return moodImage[PetMood.CONTENT];
  }
};

  return (
    <div className="game-container">
      <h2 className="pet-name">{petName}</h2>
      <div className="pet-sprite">{getPetEmoji()}</div>

      <div className="pet-buttons">
        <button id="eat-action" className="pet-button" onClick={() => {performAction(Action.Eat)}}>EAT</button>
        <button id="play-action" className="pet-button" onClick={() => {performAction(Action.Play)}}>PLAY</button>
        <button id="sleep-action" className="pet-button" onClick={() => {performAction(Action.Sleep)}}>SLEEP</button>
      </div>

      <div className="stat">
        <label htmlFor="hungar-stats">Hunger</label>
        <span id="hungar-stats" className="stat-value">{stats[0].value}</span>
      </div>

      <div className="stat">
        <label htmlFor="happiness-stats">Happiness</label>
        <span id="happiness-stata" className="stat-value">{stats[1].value}</span>
      </div>

      <div className="stat">
        <label htmlFor="energy-stats">Energy</label>
        <span id="energy-stats" className="stat-value">{stats[2].value}</span>
      </div>
    </div>
  );
};
/* file: styles.css */
:root {
  /* Backgrounds */
  --bg-gradient-start: #dbeafe;
  --bg-gradient-mid: #faf5ff;
  --bg-gradient-end: #fce7f3;

  /* Text */
  --text-primary: #1f2937;
  --text-muted: #6b7280;
  --text-muted-2: #9ca3af;

  /* Card / surface */
  --card-bg-translucent: rgba(255, 255, 255, 0.6);
  --card-bg-solid: rgba(255, 255, 255, 0.8);

  /* Accent / brand */
  --accent-purple: #8b5cf6;
  --accent-purple-dark: #7c3aed;

  /* Actions */
  --action-feed: #10b981;
  --action-feed-dark: #059669;
  --action-play: #3b82f6;
  --action-play-dark: #2563eb;
  --action-sleep: #8b5cf6;
  --action-sleep-dark: #7c3aed;
  --action-heal: #ec4899;
  --action-heal-dark: #db2777;

  /* Stats */
  --stat-high: #10b981;
  --stat-medium: #f59e0b;
  --stat-low: #ef4444;

  /* UI greys */
  --ui-bg-light: #e5e7eb;
  --ui-fill: #8b5cf6; /* used for exp fill as accent */

  /* Shadows */
  --shadow-strong: rgba(0, 0, 0, 0.25);
  --shadow-soft: rgba(0, 0, 0, 0.1);
}

html {
  /*color-scheme: light dark;*/
  font-family: system-ui;
  display: flex;
  justify-content: center;
  font-family:
    -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen", "Ubuntu",
    "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue", sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  background: linear-gradient(135deg, #dbeafe 0%, #faf5ff 50%, #fce7f3 100%);
  min-height: 100vh;
  padding: 1rem;
}

header {
  text-align: center;
  margin-bottom: 2rem;
}

body {
  max-width: 400px;
}

.base-container {
  background: rgba(255, 255, 255, 0.6);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 1.5rem;
  padding: 2rem;
  box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
  .pet-name {
    text-align: center;
  }
}

.game-container {
  margin-bottom: 1.5rem;
  display: flex;
  flex-direction: column;
  justify-content: center;
  align-items: center;
}

/* Stats Grid */
.stats-grid {
  display: grid;
  grid-template-columns: repeat(2, 1fr);
  gap: 1rem;
  margin-bottom: 1.5rem;
}

.stat-bar {
  background: rgba(255, 255, 255, 0.8);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 0.75rem;
  padding: 1rem;
  box-shadow: 0 1px 3px 0 rgba(0, 0, 0, 0.1);
  transition: all 0.2s ease;
}

.stat-bar:hover {
  box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1);
}

.stat-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  margin-bottom: 0.5rem;
}

.stat-label {
  display: flex;
  align-items: center;
  gap: 0.5rem;
}

.stat-icon {
  font-size: 1.25rem;
}

.stat-name {
  font-weight: 500;
  color: #374151;
}

.stat-value {
  font-weight: bold;
  color: #1f2937;
}

.stat-progress {
  width: 100%;
  height: 0.75rem;
  background: #e5e7eb;
  border-radius: 9999px;
  overflow: hidden;
}

.stat-fill {
  height: 100%;
  transition: width 0.5s ease-out;
  border-radius: 9999px;
}

.stat-fill.high {
  background: #10b981;
}

.stat-fill.medium {
  background: #f59e0b;
}

.stat-fill.low {
  background: #ef4444;
}

.pet-buttons {
  width: auto;
  display: flex;
  flex-direction: row;
  gap: 1rem;
}

.pet-buttons .pet-button {
  min-width: 80px;
  background: #c2214a;
  color: white;
  border-radius: 13%;
  border-style: solid;
  border-color: #870b04;
  box-shadow: rgba(120, 25, 23, 0.2) 2px 2px 4px 2px;
  &:active {
    transform: scale(0.95);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15) inset;
  }
  text-align: center;
  cursor: pointer;
  padding: 0.5rem 1rem;
}

.pet-sprite {
  font-size: xxx-large;
  text-align: center;
}

.data-management * {
  margin: 0 0.5rem 0 0;
}

.info-panel {
  text-align: center;
}
.info-panel #hud,
.info-panel .start-questions {
  display: flex;
  align-items: center;
  flex-direction: column;
  gap: 1rem;
}

.info-panel #hud p {
  margin: 0rem;
}

.info-panel .start-questions div * {
  margin: 0 0.5rem 0 0;
}

#pet-fact {
  color: var(--text-muted-2);
  margin: 0 0 0.5rem 0;
}
#set-name-btn {
  display: inline-block;
  padding: 14px 28px;
  font-size: 1.15rem;
  font-weight: 600;
  background: linear-gradient(135deg, #6b8cff, #5ec2ff);
  color: #fff;
  border: none;
  border-radius: 10px;
  box-shadow: 0 6px 18px rgba(92, 132, 255, 0.25);
  cursor: pointer;
  transition:
    transform 0.08s ease,
    box-shadow 0.12s ease,
    opacity 0.12s;
}

#set-name-btn:hover {
  opacity: 0.98;
}

#set-name-btn:active,
#set-name-btn.pressed {
  transform: translateY(2px) scale(0.995);
  box-shadow: 0 3px 8px rgba(92, 132, 255, 0.18);
}

#set-name-btn:focus {
  outline: 3px solid rgba(94, 190, 255, 0.28);
  outline-offset: 2px;
}

Your browser information:

User Agent is: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.6 Safari/605.1.15

Challenge Information:

Build a Digital Pet Game - Build a Digital Pet Game

GitHub Link: freeCodeCamp/curriculum/challenges/english/blocks/lab-digital-pet-game/68c362b379059c388d3874f2.md at main · freeCodeCamp/freeCodeCamp · GitHub