Tell us what’s happening:
On the Test section numbers 6, 31, 32, 33, 34, 35, 36, and 37 are failing. I am not sure why because for step 6 I do have an element with class of pet-name, but it still failed.
Furthermore, for steps 31 to 37 I did make the members capital and the values start with a capital letter for enum PetMood, but it still is failed. Also, I tried to make all the values capital letters, but it did not either. I don’t know why.
I did tried using the export keyword on the interface, enum, and object moodImage, but it sill did not work.
Can anyone help? Any help is appreciated.
Your code so far
<!-- file: index.html -->
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Digital Pet Game</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Tektur:wght@400..900&display=swap" rel="stylesheet">
<link rel="stylesheet" href="styles.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
<script
data-plugins="transform-modules-umd"
type="text/babel"
src="index.tsx"
></script>
</head>
<body>
<div id="root"></div>
<script
data-plugins="transform-modules-umd"
type="text/babel"
data-presets="react"
data-type="module"
>
import { PetGame } from './index.tsx';
ReactDOM.createRoot(document.getElementById('root')).render(<PetGame />);
</script>
</body>
</html>
/* file: index.tsx */
const { useState, useEffect } = React;
export const PetGame = () => {
const [petName, setPetName] = useState("");
const [showForm, setShowForm] = useState(true);
/* When <form> element disappears the <div className="base-container"></div> will still be there is the PetGameUI component when it renders.
Note: you can't use {} without having some sort of container outside of it. That's why a <div></div> was used.*/
return (
<div className="base-container">
{
showForm ?
(<form onSubmit={(e) => {e.preventDefault(); setShowForm(false)}}>
<label htmlFor="pet-name">What is your pet's name?</label>
<input id="pet-name" className="pet-name" value={petName} onChange={(e) => setPetName(e.target.value)} required/>
<button id="set-name-btn" type="submit">Start Game</button>
</form>) : (<PetGameUI petName={petName}/>)
}
</div>
);
};
/*
You destructure petName because the entire object below is passed in to the parmenter of PetGameUI component.
{
petName: "Buddy"
}
*/
export interface PetStat{
name: string;
value: number;
}
export enum Action{
Eat = "eat",
Play = "play",
Sleep = "sleep"
}
export enum PetMood{
HAPPY = "Happy",
EXCITED = "Excited",
CONTENT = "Content",
SAD = "Sad",
TIRED = "Tired",
SICK = "Sick",
HUNGRY = "Hungry"
}
export const moodImage: Record<PetMood, string> = {
[PetMood.HAPPY]: "😀",
[PetMood.EXCITED]: "🤩",
[PetMood.CONTENT]: "😌",
[PetMood.SAD]: "😢",
[PetMood.TIRED]: "😴",
[PetMood.SICK]: "🤒",
[PetMood.HUNGRY]: "😋"
};
const PetGameUI = ({petName}: {petName: string}) => {
const [stats, setStats] = useState<PetStat[]>([{name: "Hunger", value: 0}, {name: "Happiness", value: 100}, {name: "Energy", value: 100}]);
useEffect(() => {
const timerId = setInterval(() => {
setStats((prevStat) => {
const update = prevStat.map((stat) => ({...stat}));
update[0].value = Math.min(100, update[0].value + 1);
update[1].value = Math.max(0, update[1].value - 1);
return update;
});
}, 6000);
return () => clearInterval(timerId);
}, []);
const performAction = (action: Action) => {
setStats((prevStat) => {
const update = prevStat.map((stat) => ({...stat}));
if(action === Action.Eat){
update[0].value = Math.max(0, update[0].value - 1);
update[2].value = Math.min(100, update[2].value + 1);
}
else if(action === Action.Play){
update[2].value = Math.max(0, update[2].value - 1);
update[1].value = Math.min(100, update[1].value + 1);
}
else{
update[0].value = Math.min(100, update[0].value + 1);
update[2].value = Math.min(100, update[2].value + 1);
}
return update;
})
};
const getPetEmoji = () => {
if(stats[0].value > 70){
return moodImage[PetMood.HUNGRY];
}
else if(stats[2].value < 30){
return moodImage[PetMood.TIRED];
}
else if(stats[1].value < 30){
return moodImage[PetMood.SAD];
}
else if(stats[1].value > 80 && stats[2].value > 70){
return moodImage[PetMood.EXCITED];
}
else if(stats[1].value > 60){
return moodImage[PetMood.HAPPY];
}
else{
return moodImage[PetMood.CONTENT];
}
};
return (
<div className="game-container">
<h2 className="pet-name">{petName}</h2>
<div className="pet-sprite">{getPetEmoji()}</div>
<div className="pet-buttons">
<button id="eat-action" className="pet-button" onClick={() => {performAction(Action.Eat)}}>EAT</button>
<button id="play-action" className="pet-button" onClick={() => {performAction(Action.Play)}}>PLAY</button>
<button id="sleep-action" className="pet-button" onClick={() => {performAction(Action.Sleep)}}>SLEEP</button>
</div>
<div className="stat">
<label htmlFor="hungar-stats">Hunger</label>
<span id="hungar-stats" className="stat-value">{stats[0].value}</span>
</div>
<div className="stat">
<label htmlFor="happiness-stats">Happiness</label>
<span id="happiness-stata" className="stat-value">{stats[1].value}</span>
</div>
<div className="stat">
<label htmlFor="energy-stats">Energy</label>
<span id="energy-stats" className="stat-value">{stats[2].value}</span>
</div>
</div>
);
};
/* file: styles.css */
:root {
/* Backgrounds */
--bg-gradient-start: #dbeafe;
--bg-gradient-mid: #faf5ff;
--bg-gradient-end: #fce7f3;
/* Text */
--text-primary: #1f2937;
--text-muted: #6b7280;
--text-muted-2: #9ca3af;
/* Card / surface */
--card-bg-translucent: rgba(255, 255, 255, 0.6);
--card-bg-solid: rgba(255, 255, 255, 0.8);
/* Accent / brand */
--accent-purple: #8b5cf6;
--accent-purple-dark: #7c3aed;
/* Actions */
--action-feed: #10b981;
--action-feed-dark: #059669;
--action-play: #3b82f6;
--action-play-dark: #2563eb;
--action-sleep: #8b5cf6;
--action-sleep-dark: #7c3aed;
--action-heal: #ec4899;
--action-heal-dark: #db2777;
/* Stats */
--stat-high: #10b981;
--stat-medium: #f59e0b;
--stat-low: #ef4444;
/* UI greys */
--ui-bg-light: #e5e7eb;
--ui-fill: #8b5cf6; /* used for exp fill as accent */
/* Shadows */
--shadow-strong: rgba(0, 0, 0, 0.25);
--shadow-soft: rgba(0, 0, 0, 0.1);
}
html {
/*color-scheme: light dark;*/
font-family: system-ui;
display: flex;
justify-content: center;
font-family:
-apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen", "Ubuntu",
"Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue", sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background: linear-gradient(135deg, #dbeafe 0%, #faf5ff 50%, #fce7f3 100%);
min-height: 100vh;
padding: 1rem;
}
header {
text-align: center;
margin-bottom: 2rem;
}
body {
max-width: 400px;
}
.base-container {
background: rgba(255, 255, 255, 0.6);
-webkit-backdrop-filter: blur(10px);
backdrop-filter: blur(10px);
border-radius: 1.5rem;
padding: 2rem;
box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
.pet-name {
text-align: center;
}
}
.game-container {
margin-bottom: 1.5rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
/* Stats Grid */
.stats-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 1rem;
margin-bottom: 1.5rem;
}
.stat-bar {
background: rgba(255, 255, 255, 0.8);
-webkit-backdrop-filter: blur(10px);
backdrop-filter: blur(10px);
border-radius: 0.75rem;
padding: 1rem;
box-shadow: 0 1px 3px 0 rgba(0, 0, 0, 0.1);
transition: all 0.2s ease;
}
.stat-bar:hover {
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1);
}
.stat-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 0.5rem;
}
.stat-label {
display: flex;
align-items: center;
gap: 0.5rem;
}
.stat-icon {
font-size: 1.25rem;
}
.stat-name {
font-weight: 500;
color: #374151;
}
.stat-value {
font-weight: bold;
color: #1f2937;
}
.stat-progress {
width: 100%;
height: 0.75rem;
background: #e5e7eb;
border-radius: 9999px;
overflow: hidden;
}
.stat-fill {
height: 100%;
transition: width 0.5s ease-out;
border-radius: 9999px;
}
.stat-fill.high {
background: #10b981;
}
.stat-fill.medium {
background: #f59e0b;
}
.stat-fill.low {
background: #ef4444;
}
.pet-buttons {
width: auto;
display: flex;
flex-direction: row;
gap: 1rem;
}
.pet-buttons .pet-button {
min-width: 80px;
background: #c2214a;
color: white;
border-radius: 13%;
border-style: solid;
border-color: #870b04;
box-shadow: rgba(120, 25, 23, 0.2) 2px 2px 4px 2px;
&:active {
transform: scale(0.95);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15) inset;
}
text-align: center;
cursor: pointer;
padding: 0.5rem 1rem;
}
.pet-sprite {
font-size: xxx-large;
text-align: center;
}
.data-management * {
margin: 0 0.5rem 0 0;
}
.info-panel {
text-align: center;
}
.info-panel #hud,
.info-panel .start-questions {
display: flex;
align-items: center;
flex-direction: column;
gap: 1rem;
}
.info-panel #hud p {
margin: 0rem;
}
.info-panel .start-questions div * {
margin: 0 0.5rem 0 0;
}
#pet-fact {
color: var(--text-muted-2);
margin: 0 0 0.5rem 0;
}
#set-name-btn {
display: inline-block;
padding: 14px 28px;
font-size: 1.15rem;
font-weight: 600;
background: linear-gradient(135deg, #6b8cff, #5ec2ff);
color: #fff;
border: none;
border-radius: 10px;
box-shadow: 0 6px 18px rgba(92, 132, 255, 0.25);
cursor: pointer;
transition:
transform 0.08s ease,
box-shadow 0.12s ease,
opacity 0.12s;
}
#set-name-btn:hover {
opacity: 0.98;
}
#set-name-btn:active,
#set-name-btn.pressed {
transform: translateY(2px) scale(0.995);
box-shadow: 0 3px 8px rgba(92, 132, 255, 0.18);
}
#set-name-btn:focus {
outline: 3px solid rgba(94, 190, 255, 0.28);
outline-offset: 2px;
}
Your browser information:
User Agent is: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.6 Safari/605.1.15
Challenge Information:
Build a Digital Pet Game - Build a Digital Pet Game