Tell us what’s happening:
Hi, I need a help, the Board component has been automatically exported for me, but am utmost surprised my number requirement hasn’t been met while other requirements has passed the test except for the Board component function.
Your code so far
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Tic-Tac-Toe</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
<script
data-plugins="transform-modules-umd"
type="text/babel"
src="index.jsx"
></script>
<link rel="stylesheet" href="styles.css" />
</head>
<body>
<div id="root"></div>
<script
data-plugins="transform-modules-umd"
type="text/babel"
data-presets="react"
data-type="module"
>
import { Board } from './index.jsx';
ReactDOM.createRoot(document.getElementById('root')).render(<Board />);
</script>
</body>
</html>
body {
font-family: Arial, sans-serif;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #f7f9fa;
}
.status {
font-size: 24px;
font-weight: bold;
margin-bottom: 20px;
text-align: center;
min-height: 32px;
}
.board-grid {
display: grid;
grid-template-columns: repeat(3, 100px);
grid-template-rows: repeat(3, 100px);
gap: 5px;
margin-bottom: 20px;
}
.square {
width: 100px;
height: 100px;
background: #ffffff;
border: 2px solid #333;
font-size: 36px;
font-weight: bold;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
transition: background 0.2s ease;
}
.square:hover {
background: #f0f0f0;
}
#reset {
display: block;
width: 100%;
padding: 10px;
font-size: 16px;
font-weight: bold;
background-color: #007bff;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
}
#reset:hover {
background-color: #0056b3;
}
import './App.css';
const { useState } = React;
// This function defines and exports the core Board component representing the complete game engine workspace.
export function Board() {
const [board, setBoard] = useState(Array(9).fill(null));
const [isXNext, setIsXNext] = useState(true);
const [winner, setWinner] = useState(null);
const calculateWinner = (squares) => {
// Structural Pattern Array: Houses the complete coordinate indices of all 8 viable win alignments.
const lines = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], // Horizontal rows
[0, 3, 6], [1, 4, 7], [2, 5, 8], // Vertical columns
[0, 4, 8], [2, 4, 6], // Diagonal vectors
];
// Loop Sequence: Sequentially scans across each linear win vector matrix to check cell compliance.
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
// Conditional Validation: Verifies if the targeted group shares identical values that are non-null.
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
// Conditional Termination fallback: Validates if any slots remain open; otherwise resolves the match as a 'Draw'.
return squares.includes(null) ? null : 'Draw';
};
// 2. Game Activity Validation Function
// New Function: Explicitly determines if the game board is still open for interactions based on whether a winner exists.
const isGameActive = () => {
if (winner) {
return false;
}
return true;
};
const handleClick = (index) => {
if (!isGameActive()) return;
if (board[index]) return;
const newBoard = board.slice();
newBoard[index] = isXNext ? 'X' : 'O';
setBoard(newBoard);
setIsXNext(!isXNext);
// 3. Evaluate and update winner tracking matrices
const gameResult = calculateWinner(newBoard);
if (gameResult) {
setWinner(gameResult);
}
};
const resetGame = () => {
setBoard(Array(9).fill(null));
setIsXNext(true);
setWinner(null);
};
// Status String Construction Function
// This function calculates the appropriate status messaging based on ongoing hook conditions.
const getStatus = () => {
if (winner === 'Draw') return 'Draw';
if (winner) return `Winner: ${winner}`;
return `Next Player: ${isXNext ? 'X' : 'O'}`;
};
// Return Block rendering virtual DOM elements
// This segment outputs the structured structural grid definitions to interface layout processors.
return (
<div>
{/* Title block UI element: Presents real-time string results from computed evaluations */}
<div className="status">{getStatus()}</div>
{/* 3x3 Grid Class wrapping the inner node layout elements */}
<div className="board-grid">
{/* Dynamic Map Iteration: Loops across the board array to render nine individual structural square nodes. */}
{board.map((value, index) => (
// Interface Protection: Disables the player card buttons by checking our validation function.
<button
key={index}
className="square"
onClick={() => handleClick(index)}
disabled={!isGameActive()}
>
{value}
</button>
))}
</div>
{/* Functional Action Trigger Element: Configured to fire system cleanup tasks upon manual click execution */}
<button id="reset" onClick={resetGame}>Reset</button>
</div>
);
}
export default Board;
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/148.0.0.0 Safari/537.36
Challenge Information:
Build a Tic-Tac-Toe Game - Build a Tic-Tac-Toe Game