# Done with Simon Game!

**URL:** <https://forum.freecodecamp.org/t/done-with-simon-game/36797>\
**Category:** I Built This\
**Created:** [September 14, 2016, 5:40pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797 "2016-09-14T17:40:52Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![bethqiang](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/bethqiang/32/10018_2.png) [@bethqiang](https://forum.freecodecamp.org/u/bethqiang)\
**Post date:** [September 14, 2016, 5:40pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/1 "2016-09-14T17:40:52Z")

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I’ve gotten really, really familiar with using the setTimeout method. 😉 As always, feedback welcome!

[https://bethqiang.github.io/simon-game/](https://bethqiang.github.io/simon-game/)

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**Author:** ![sceadgugenga](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/sceadgugenga/32/14236_2.png) [@sceadgugenga](https://forum.freecodecamp.org/u/sceadgugenga)\
**Post date:** [September 16, 2016, 5:16am UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/2 "2016-09-16T05:16:56Z")

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It looks as though the game works the way it should. However, I find the use of the alert box to be very disruptive to game play.

Happy coding!

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**Author:** ![bethqiang](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/bethqiang/32/10018_2.png) [@bethqiang](https://forum.freecodecamp.org/u/bethqiang)\
**Post date:** [September 16, 2016, 5:26pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/3 "2016-09-16T17:26:23Z")

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Yeah, I wanted some kind of notification that the user made a wrong move and that the sequence was going to repeat itself–do you have a different suggestion for how I could make that happen that isn’t super disruptive? (Would a modal be better?)

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**Author:** ![ronstarcool](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/ronstarcool/32/64310_2.png) [@ronstarcool](https://forum.freecodecamp.org/u/ronstarcool)\
**Post date:** [September 16, 2016, 5:55pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/4 "2016-09-16T17:55:15Z")

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i think the example project uses a irritating “BUZZZZZ” to indicate by sound that this was not the correct move.

nice css there! respect!

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**Author:** ![sceadgugenga](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/sceadgugenga/32/14236_2.png) [@sceadgugenga](https://forum.freecodecamp.org/u/sceadgugenga)\
**Post date:** [September 16, 2016, 6:25pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/5 "2016-09-16T18:25:16Z")

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I kind o also struggled with trying to figure out the best way to notify players on this challenge. For my game, I had the count screen blink “–” a couple of times before starting the sequence over.

However, @ronstarcool suggestion of having a buzz, may also be a good solution. The reason that I choose not to use a buzz for a wrong move is because I wanted to use the audio affect for people when they lost the game. I felt that using a sound for multiple purposes might be confusing and I didn’t want to add another audio asset to the game.

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**Author:** ![bethqiang](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/bethqiang/32/10018_2.png) [@bethqiang](https://forum.freecodecamp.org/u/bethqiang)\
**Post date:** [September 25, 2016, 11:40pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/6 "2016-09-25T23:40:24Z")

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@ronstarcool and @sceadgugenga - thanks for the suggestions! I’ll look into alternatives and see what I want to implement. 🙂

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**Author:** ![ILM](https://sea3.discourse-cdn.com/freecodecamp/user_avatar/forum.freecodecamp.org/ilm/32/363239_2.png) [@ILM](https://forum.freecodecamp.org/u/ILM)\
**Post date:** [June 1, 2021, 6:06pm UTC](https://forum.freecodecamp.org/t/done-with-simon-game/36797/7 "2021-06-01T18:06:29Z")

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Closed on June 1, 2021, 6:06pm UTC


