Any bugs in the logic you can find? Tips or comments?
I’m still planning on going through and optimizing for mobile (clicks are tied to mouseup/ mousedown right now so that’s not working well on mobile also the design needs some responsiveness loving) but any comments outside that are greatly appreciated.
I feel like the game being one giant class is probably not a solid architecture choice, but I hadn’t really worked much with classes before it was just the only way I could think of that would take care of a set timeout bug I was having in my original design. I don’t really know how I should have split it up but it feels bloated right now.
anyway, here it is.