Trying to upload the whole code so you can see what I am trying to do…
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<style>
body {
font-family: Helvetica, sans-serif;
font-size: 20px;
}
canvas {
border:2px solid;
color: black;
background-color: #f1f1f1;
}
input {
text-align: center;
font-size: 20px;
width: 150px;
}
table, td, th {
border: 1px solid black;
}
table {
width: 1500px;
}
.buttons {
height: 100px;
width: 100px;
}
#sometext {
width: 700px;
}
</style>
<body onload="startGame()">
<audio id="bg-music"><source src="game_music.mp3" type="audio/mp3"></audio>
<audio id="win-music"><source src="winning.mp3" type="audio/mp3"></audio>
<script>
var easy = 0;
var myGamePiece;
var spinme = 0;
var cash= 1000;
var bets = 5;
var wins = 0;
var mute= 0;
const thespeed = ["0","0","0","0"];
const winlines = ["0","0","0","0"];
const box = ["0","0","0","0","0","0","0","0","0","0","0"];
var win_music = document.getElementById("win-music");
var bg_music = document.getElementById("bg-music");
function toggle_music() {
if (mute == 0){
if (bg_music.paused) {
bg_music.play();
}else{
bg_music.pause();
bg_music.currentTime = 0
}
}
}
function playAudio(state) {
if(state == "on")
win_music.play();
else {
win_music.pause();
win_music.currentTime = 0
}
}
function getwinnings()
{
if(box[1] == box[2] && box[2] == box[3]){
wins +=5;
winlines[1] = 1;
}
if(box[4] == box[5] && box[5] == box[6]){
wins +=5;
winlines[2] = 1;
}
if(box[7] == box[8] && box[8] == box[9]){
wins +=5;
winlines[3] = 1;
}
if(wins > 0) {
cash += wins;
document.getElementById("mycash").value = cash;
document.getElementById("mycash").style.backgroundColor = "green";
document.getElementById("mywins").value = wins;
document.getElementById("mywins").style.backgroundColor = "green";
playAudio("on");
myGamePiece1.update();
}
}
<!-- This is the part of the code I am having trouble with. -->
<!-- I need at least 25 images for each reel. -->
<!-- Would like if they were in an array. -->
<!-- Would be more easy to write the code -->
function startGame() {
myGamePiece1 = new component(500, 200, "Image5.jpg", 0, -200, "image", 5);
myGamePiece2 = new component(500, 200, "Image1.jpg", 0, 0, "image", 1);
myGamePiece3 = new component(500, 200, "Image2.jpg", 0, 200, "image", 2);
myGamePiece4 = new component(500, 200, "Image3.jpg", 0, 400, "image", 3);
myGamePiece5 = new component(500, 200, "Image4.jpg", 0, 600, "image", 4);
myGamePiece6 = new component(500, 200, "Image1.jpg", 500, -200, "image", 1);
myGamePiece7 = new component(500, 200, "Image3.jpg", 500, 0, "image", 3);
myGamePiece8 = new component(500, 200, "Image4.jpg", 500, 200, "image", 4);
myGamePiece9 = new component(500, 200, "Image2.jpg", 500, 400, "image", 2);
myGamePiece10 = new component(500, 200, "Image5.jpg", 500, 600, "image", 5);
myGamePiece11 = new component(500, 200, "Image5.jpg", 1000, -200, "image", 5);
myGamePiece12 = new component(500, 200, "Image2.jpg", 1000, 0, "image", 2);
myGamePiece13 = new component(500, 200, "Image3.jpg", 1000, 200, "image", 3);
myGamePiece14 = new component(500, 200, "Image1.jpg", 1000, 400, "image", 1);
myGamePiece15 = new component(500, 200, "Image4.jpg", 1000, 600, "image", 4);
myGameArea.start();
mySound = new sound("winning.mp3");
document.getElementById("mycash").value = cash;
document.getElementById("mybets").value = bets;
document.getElementById("mywins").value = wins;
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 1500;
this.canvas.height = 600;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 1);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop : function() {
clearInterval(this.interval);
}
}
function component(width, height, color, x, y, type, id) {
this.type = type;
if (type == "image") {
this.image = new Image();
this.image.src = color;
}
this.id = id;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if (type == "image") {
<!-- document.getElementById("sometext").value = thespeed; -->
<!-- Get ALL reel pos image information -->
if(this.x == 0 && this.y >=000 && this.y <= 10) box[1] = this.id;
if(this.x == 500 && this.y >=000 && this.y <= 10) box[2] = this.id;
if(this.x == 1000 && this.y >=000 && this.y <= 10) box[3] = this.id;
if(this.x == 0 && this.y >=200 && this.y <= 210) box[4] = this.id;
if(this.x == 500 && this.y >=200 && this.y <= 210) box[5] = this.id;
if(this.x == 1000 && this.y >=200 && this.y <= 210) box[6] = this.id;
if(this.x == 0 && this.y >=400 && this.y <= 410) box[7] = this.id;
if(this.x == 500 && this.y >=400 && this.y <= 410) box[8] = this.id;
if(this.x == 1000 && this.y >=400 && this.y <= 410) box[9] = this.id;
<!-- if this image is passed the 600 pixel point = out of the canavas, -->
if(this.y >=600)
{
<!-- then reposition the image at -200, before the canevas, begining of picture strip. -->
this.y -= 1000;
<!-- if the speed of reel 1 id getting to slow at the end, cut it short -->
<!-- do the same for the next three reels and their associated speeds -->
if(thespeed[1] <=3 && this.x == 0 )
thespeed[1] = 0;
if(thespeed[2] <=3 && this.x == 500 )
thespeed[2] = 0;
if(thespeed[3] <=3 && this.x == 1000) {
thespeed[3] = 0;
}
}
<!-- draw the image on the screen at info provides -->
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
<!-- for each paylines, draw a yellow line -->
if(winlines[1] == 1){
ctx.beginPath(); ctx.moveTo(0, 100); ctx.lineTo(1500, 100); ctx.stroke(); ctx.lineWidth = 5; ctx.strokeStyle = "yellow";}
if(winlines[2] == 1){
ctx.beginPath(); ctx.moveTo(0, 300); ctx.lineTo(1500, 300); ctx.stroke(); ctx.lineWidth = 5; ctx.strokeStyle = "yellow";}
if(winlines[3] == 1){
ctx.beginPath(); ctx.moveTo(0, 500); ctx.lineTo(1500, 500); ctx.stroke(); ctx.lineWidth = 5; ctx.strokeStyle = "yellow";}
}
}
<!-- calculate the new position of the picture -->
this.newPos = function() {
this.y += this.speedY;
}
}
function updateGameArea() {
<!-- if the game is in progress -->
<!-- move down the images -->
if(spinme > 0)
movedown();
<!-- clear the canavas -->
myGameArea.clear();
<!-- for the next 5 images of reel 1 -->
<!-- set the new position and update picture location -->
myGamePiece1.newPos();
myGamePiece1.update();
myGamePiece2.newPos();
myGamePiece2.update();
myGamePiece3.newPos();
myGamePiece3.update();
myGamePiece4.newPos();
myGamePiece4.update();
myGamePiece5.newPos();
myGamePiece5.update();
<!-- if the easy mode of randomizer is on, easy wins, else -->
<!-- set the randomizer at very hard calculations. -->
if(easy > 0)
thespeed[1] *= 0.994;
else
thespeed[1] *= (0.992 - Math.random()/100);
<!-- for the next 5 images of reel 2 -->
<!-- set the new position and update picture location -->
myGamePiece6.newPos();
myGamePiece6.update();
myGamePiece7.newPos();
myGamePiece7.update();
myGamePiece8.newPos();
myGamePiece8.update();
myGamePiece9.newPos();
myGamePiece9.update();
myGamePiece10.newPos();
myGamePiece10.update();
<!-- if the easy mode of randomizer is on, easy wins, else -->
<!-- set the randomizer at very hard calculations. -->
if(easy > 0)
thespeed[2] *= 0.994;
else
thespeed[2] *= (0.994 - Math.random()/100);
<!-- for the next 5 images of reel 3 -->
<!-- set the new position and update picture location -->
myGamePiece11.newPos();
myGamePiece11.update();
myGamePiece12.newPos();
myGamePiece12.update();
myGamePiece13.newPos();
myGamePiece13.update();
myGamePiece14.newPos();
myGamePiece14.update();
myGamePiece15.newPos();
myGamePiece15.update();
<!-- if the easy mode of randomizer is on, easy wins, else -->
<!-- set the randomizer at very hard calculations. -->
if(easy > 0)
thespeed[3] *= 0.994;
else
thespeed[3] *= (0.996 - Math.random()/100);
<!-- if reel 3 has stoped and game was started -->
<!-- set flag spinme = 2 = game done, -->
<!-- get the winning combinations, -->
<!-- stop the game music -->
if(thespeed[3] == 0 && spinme == 1) {
spinme = 2;
getwinnings();
bg_music.pause();
bg_music.currentTime = 0
}
}
function movedown() {
<!-- for each of the 15 images, change the speed -->
<!-- of display images depending on their reel position -->
myGamePiece1.speedY = thespeed[1];
myGamePiece2.speedY = thespeed[1];
myGamePiece3.speedY = thespeed[1];
myGamePiece4.speedY = thespeed[1];
myGamePiece5.speedY = thespeed[1];
myGamePiece6.speedY = thespeed[2];
myGamePiece7.speedY = thespeed[2];
myGamePiece8.speedY = thespeed[2];
myGamePiece9.speedY = thespeed[2];
myGamePiece10.speedY =thespeed[2];
myGamePiece11.speedY = thespeed[3];
myGamePiece12.speedY = thespeed[3];
myGamePiece13.speedY = thespeed[3];
myGamePiece14.speedY = thespeed[3];
myGamePiece15.speedY = thespeed[3];
}
function maxbet()
{
if(cash >= 15){
bets = 15;
cash -= bets;
gostart();
}
}
function minbet()
{
if(cash >= 5){
bets = 5;
cash -= bets;
gostart();
}
}
function gostart()
{
if(thespeed[3] == 0 ){
playAudio("off");
toggle_music();
for(let i=1; i<=3; i++) {
winlines[i] = 0;
thespeed[i] = 500;
}
wins = 0;
spinme=1;
document.getElementById("mystart").value = document.getElementById("mycash").value;
document.getElementById("mybets").value = bets;
document.getElementById("mywins").value = wins;
document.getElementById("mycash").value = cash;
document.getElementById("mywins").style.backgroundColor = "white";
document.getElementById("mycash").style.backgroundColor = "white";
}
}
function toggle_mute()
{
var Image_Id = document.getElementById("speaker");
if (Image_Id.src.match("sound_on.jpg")) {
Image_Id.src = "sound_off.jpg";
mute = 1;
bg_music.pause();
bg_music.currentTime = 0
}
else {
Image_Id.src = "sound_on.jpg";
mute = 0;
}
}
</script>
<div style="text-align:center" width="auto";>
<table><tr>
<td><a href= "#" onclick="toggle_mute();"><img src="sound_on.jpg" height="55px"; width="55px";
onmouseover="toggle_image_border(this)"; id="speaker"></img></a></td>
<td colspan="3"><input id="sometext" type="text" id="001"></td>
<td rowspan="2"><button onclick="minbet()"><img class="buttons" id="spin-button" src="Spin-button.jpg"; ></img></button></td>
<td rowspan="2"><button onclick="maxbet()"><img class="buttons" id="max-bet" src="Max-Bet.jpg"; ></img></button></td>
</tr><tr>
<td valign="center" height="65px">Start Cash<br><input type="text" id="mystart"></td>
<td valign="center">Bet<br><input type="text" id="mybets"></td>
<td valign="center">Wins<br><input type="text" id="mywins"></td>
<td valign="center">Total Cash<br><input type="text" id="mycash" align="center" value="1000"></td>
</tr></table>
</div>
</body>
</html>