when doing the projects, do you have to follow the letter of the law (each requirement exactly)? Like, in this roguelike that I am building for the DataViz – I have most of the user stories now but… I’m not exactly using player/creature levels, per se: https://robbiemu.github.io/roguelike/
specifically, the project requirements say:
User Story: When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.
false for my game currently: your don’t have a direct level, nor XP. You kill an enemy and survive. You find loot that improves as you go further.
User Story: When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.
no level for you or enemy. But enemies get tougher as you go deeper
User Story: When I find and beat the boss, I win.
there can be more than one boss. killing a boss allows you to go UP from the top level