This is my code so far function checkCollision(player, checkpoint) {
return player.position.x >= checkpoint.position.x &&
player.position.x <= checkpoint.position.x + 40;
}
function handleCheckpointCollision(player, checkpoint, index, checkpoints) {
if (index === checkpoints.length - 1) {
isCheckpointCollisionDetectionActive = false;
showCheckpointScreen(“You reached the final checkpoint!”);
movePlayer(“ArrowRight”, 0, false);
} else if (checkCollision(player, checkpoint)) {
showCheckpointScreen(“You reached a checkpoint!”);
}
}
// Example usage
const player = { position: { x: 50 } };
const checkpoints = [
{ position: { x: 30 } },
{ position: { x: 70 } },
// Add more checkpoints as needed
];