I think it is interesting because it doesn’t use any concepts that aren’t covered by the end of chapter 16 in EJS (well, minus destructuring - I stumbled onto that and it’s useful as hell, so I used it). Because of this, the entire game is inside a huge 1100 line JS file and there are no sounds - I haven’t learned yet how to use multiple files or use a resource hosted on a server somewhere else.
I did learn and use Git, which wasn’t covered by EJS.
As a game, it isn’t great. It’s too hard, for one. Thankfully I didn’t set out to learn addicting game design, because I would have failed that lol.
Other cool thing is that, since I know the organization of the program super well now, I think I’ll build this any time I try to learn a new language. Building this covers a lot.