It looks like you’re working on a simple number guessing game in JavaScript. If you want to “jump up” in your code (e.g., reset the game or generate a new secret number) near the end of the DOMContentLoaded event listener, you can add a function to reset the game state
document.addEventListener('DOMContentLoaded', () => {
let secretNumber = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
const guessInput = document.getElementById('guessInput');
const resultMessage = document.getElementById('resultMessage');
const resetButton = document.getElementById('resetButton'); // Add a reset button in your HTML
function checkGuess() {
let userGuess = parseInt(guessInput.value);
attempts++;
if (userGuess === secretNumber) {
resultMessage.textContent = `Rätt gissat! Du gissade rätt på ${attempts} försök.`;
} else if (userGuess < secretNumber) {
resultMessage.textContent = 'För lågt! Försök igen.';
} else if (userGuess > secretNumber) {
resultMessage.textContent = 'För högt! Försök igen.';
}
}
function resetGame() {
secretNumber = Math.floor(Math.random() * 100) + 1; // Generate a new secret number
attempts = 0; // Reset attempts
guessInput.value = ''; // Clear the input field
resultMessage.textContent = ''; // Clear the result message
}
// Add event listeners
document.getElementById('guessButton').addEventListener('click', checkGuess);
resetButton.addEventListener('click', resetGame); // Reset the game when the reset button is clicked
});