Hey everyone kindly walk me through this. My code and the instruction are below;
function goFight() {
update(locations[3]);
monsterHealth: monsters[fighting];
The instruction is as follows;
Below your update
call, set the monsterHealth
to be the health of the current monster. You can get this value by accessing the health
property of monsters[fighting]
with dot notation.
The error message is;
“You should assign the value of monsters[fighting]
to the monsterHealth
variable.”
Your browser information:
User Agent is: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.2.1 Safari/605.1.15
Challenge Information:
Learn to Code — For Free
Teller
January 30, 2024, 1:09am
2
Hi @Answer_Alyosha
Here is the monsters object.
const monsters = [
{
name: "slime",
level: 2,
health: 15
},
{
name: "fanged beast",
level: 8,
health: 60
},
{
name: "dragon",
level: 20,
health: 300
}
]
Here is your code:
The instructions are asking you to assign the monsterHealth variable a value .
There are two problems with you code:
it is not assigning anything
it is not accessing the correct key in the object.
If you reference your other functions, you’ll get an idea of what needs to be done.
Happy coding
Hey appreciate your reply. I came up with this.
function goFight() {
update(locations[3]);
monsterHealth(300);
}
Teller
January 30, 2024, 6:26am
5
Hi @Answer_Alyosha
The monsterHealth variable needs to assign a key from the monsters object.
Hard coding a number won’t work, because it will need to change each time the monster receives a hit.
Your first attempt just needs a few fixes.
My brain frying already. Tried this but still
monsterHealth.monsters[fighting] = 300;
I would suggest resetting the lesson.
Let’s take a look at the monsters array again.
const monsters = [
{
name: "slime",
level: 2,
health: 15
},
{
name: "fanged beast",
level: 8,
health: 60
},
{
name: "dragon",
level: 20,
health: 300
}
]
If I want to access the the current monsters level then I would write this
monsters[fighting].level
For this challenge you need to do something similar but instead of the current monster level it should be the current monster health.
Then once you fix that you need to assign that result to the monsterHealth
variable.
remember that assignment works like this
someVariable = something you want to assign to it
hope that helps
Note: your answer should not include any numbers
1 Like
Hey appreciate your insight. However, I’m still confused. kindly guide me.
function goFight() {
update(locations[3]);
monsters[fighting].monsterHealth;
const monsterHealth = monsters[fighting];
}
What’s the variable and what should I assign it to?
my head aching already.
Answer_Alyosha:
What’s the variable
monsterHealth
is the name of the variable.
You don’t need to declare here it
Answer_Alyosha:
const monsterHealth
you can reference it by name because it was already declared on line 6 of the project
monsterHealth
Then lets take a look at this part here
You were almost right.
but you should be referencing health there. not monsterHealth.
reason being is because health is the name of the property in these objects
once you fix that, then assign it to your monsterHealth variable and the test will pass.
your answer should be one line of code
Hey appreciate you taking your time to explicitly walk me through this, but I’m still confused fr.
function goFight() {
update(locations[3]);
health.monsters[fighting];
I have to drop off but you are missing two things.
No.1
You are missing the monstersHealth variable in your answer
No.2
Here you have the syntax mixed up
health is supposed to be at the end of that.
not the front.
remember my example from earlier
jwilkins.oboe:
monsters[fighting].level
it is the same syntax but you are going to use health instead
hope that helps
3 Likes
pardon me, I’m somewhat new here and my psyche still getting use to the terminologies, explains why I’m confused.
I won’t stop, gonna keep trying. And Thanks for your patience.
Finally I passed it!!! muchas gracias!
2 Likes
This was very helpful, thank you
hey all she is trying to say is
1- u getting it right but with the wrong tools she used monsters[fighting].level to get the level of the game,
now in this assignment they want u to get the health not the level
so look for health instead of level using same syntax
hope you understand
monsterHealth = monsters[fighting].health;
Here is:
monsterHealth - is a function called;
monsters.helath - is a data for indicate that with monster is fighting and what’s his health;
[fighting] - for indicate monster’s health with which is fighting.
Hi, u do good, but just need to turn to the object and its health field. So u code must look like smth that
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
}
system
Closed
August 9, 2024, 3:09am
17
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