Tell us what’s happening: Sorry, your code does not pass. You’re getting there.
You should assign monsters[fighting].name to monsterName.innerText.
Your code so far
WARNING
The challenge seed code and/or your solution exceeded the maximum length we can port over from the challenge.
You will need to take an additional step here so the code you wrote presents in an easy to read format.
Please copy/paste all the editor code showing in the challenge from where you just linked.
Replace these two sentences with your copied code.
Please leave the ``` line above and the ``` line below,
because they allow your code to properly format in the post.
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/121.0.0.0 Safari/537.36
Challenge Information:
Learn Basic JavaScript by Building a Role Playing Game - Step 116
Please update the message to include your code. The code was too long to be automatically inserted by the help button.
When you enter a code, please precede it with a separate line of three backticks and follow it with a separate line of three backticks to make it easier to read.
You can also use the “preformatted text” tool in the editor (</>) to add backticks around text.
Now, you will need to update the text for the current monster’s name and health.
Start by assigning monsters[fighting].name to the innerText property of monsterName. Then, assign monsterHealth to the innerText property of monsterHealthText.
//
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = “block”;
monsterName.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsterHealth;
} //