It is a bit odd that you are asked to call a function that isn’t defined, but that is the case here.
The identifier is lose and you call a function using () so that is all you have to do, call lose inside the if statement (even if that function does not yet exist).
To call the lose function when the player’s health (health) drops to zero or below, you can simply add a condition after updating the player’s health inside your attack function. Here’s how you can modify your attack function to call lose when the player’s health reaches zero:
function attack() {
text.innerText = “The " + monsters[fighting].name + " attacks.”;
text.innerText += " You attack it with your " + weapons[currentWeapon].name + “.”;
health -= monsters[fighting].level;
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose(); // Call the lose function when the player’s health reaches zero or below
}
}
In the if (health <= 0) block, lose() is called when the player’s health is less than or equal to zero. You can define the lose function elsewhere in your code to handle what happens when the player loses the game. i hope it will work for you