As the question said, I created the if statement below the health variable and called
isMonsterHit.
function attack() {
text.innerText = "The " + monsters[fighting].name + " attacks.";
text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
health -= getMonsterAttackValue(monsters[fighting].level);
if (isMonsterHit){
// or isMonsterHit (); in here ?
}
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
I know I’m missing something very small but I’m a beginner and I can’t figure it out! Someone please help me solve this question.
Thank you in advance