Learn Basic JavaScript by Building a Role Playing Game - Step 44

Tell us what’s happening:

Describe your issue in detail here.

Your code so far

<!-- file: index.html -->
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
/* file: styles.css */
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
/* file: script.js */
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;


/* User Editable Region */

function goStore() {
  button1.innerText  = "Buy 10 health (10 gold)";
}

/* User Editable Region */


function goCave() {
  button2.innerText ="Buy weapon (30 gold)";
}

function fightDragon() {
  button3.innerText ="Go to town square";
}

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36

Challenge Information:

Learn Basic JavaScript by Building a Role Playing Game - Step 44

You need to update button2 and button3 as you did for button1.

Do you have a question or error?

Thanks for your reply. I had already done what you suggested.

Every thing is working in the preview panel, but validation will not accept my code.

you need to keep editing the same function, so that all three buttons change when going to the store

2 Likes

I have the same problem, the code works when you play with the preview, however, you just cannot move on to the next step

The instruction turns out to be the problem. It wants that both button2 and button3 are put in the goStore function

1 Like

Try throwing button2 and button3 innerText into the goStore function

Thanks for your reply.

I’ve tried that… Setting the innerText of all 3 buttons in each function (resetting the 2 buttons that were not clicked to their initial values (from HTML).

Works in preview but validation says " You should update the innerText property within your goStore function."

function goStore() {
    button1.innerText = "Buy 10 health (10 gold)";
    button2.innerText = "Go to cave";
    button3.innerText = "Fight dragon";
}
function goCave() {
    button1.innerText = "Go to store";
    button2.innerText = "Buy weapon (30 gold)";
    button3.innerText = "Fight dragon";
}

function fightDragon() {
    button1.innerText = "Go to store";
    button2.innerText = "Go to cave";
    button3.innerText = "Go to town square";
}

reset the step and change only the goStore function as described

Thanks for your help. I was getting ahead of myself!

Back on track now. Thanks again.

1 Like

Thanks…I was stuck on this step.I didn’t understand the requirement.I was editing the buttons in separate functions.

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