Learn Basic JavaScript by Building a Role Playing Game - Step 60

Tell us what’s happening:

I don’t understand how to “call the update function in the goTown function” I feel like I’m doing it right.
function goTown(update) {
update(location);
}"

Your code so far

<!-- file: index.html -->
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
/* file: styles.css */
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
/* file: script.js */
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = "Go to store";
  button2.innerText = "Go to cave";
  button3.innerText = "Fight dragon";
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}


// User Editable Region

function goTown(update) {
 location = document.querySelector("#update");
}

// User Editable Region


function goStore() {

}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}

Your browser information:

User Agent is: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/123.0.0.0 Safari/537.36

Challenge Information:

Learn Basic JavaScript by Building a Role Playing Game - Step 60

Hi there!

  1. call the update function:

Example how to call a function:
functionName();

  1. Place it inside your goTown function

You wrote an extra, unwanted, argument update (the word update inside the parenthesis of goTown). If you remove it and modify your code, you are done.

/* function update(location) {
button1.innerText = “Go to store”;
button2.innerText = “Go to cave”;
button3.innerText = “Fight dragon”;
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = “You are in the town square. You see a sign that says "Store".”;
} */
Above is the “function update(location)”

But now it’s asking me to essentially call in the strings from the “function update(location)” WITHOUT entering the strings and I don’t understand how.

Below is how it starts and maybe having it a bit more spelled out for me would help =(
"function goTown(update) {

}"
I’m just not sure how to call in the “function update (location)” stuff.

so… “function goTown() {
update(location);
}”?

You are in step 60, which doesn’t require to pass the word locations to it yet. In the next step it might. Remove that argument for now.

You were given this, originally

function goTown() {

}

And before that you were shown an example

myFunction();

If you were asked to place myFunction(); inside function goTown(), then you have

function goTown() {
    myFunction();
}

Do the same with the real call update();

The solution was
“function goTown() {
myFunction();
update();
}”

Thank you for explaining clearly! I’m starting a live bootcamp in the next few weeks. Just getting a jumpstart so I don’t feel left behind as it’s happening live. But your assessment was right! Thanks again

Best wishes with the bootcamp.

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