Learn Intermediate OOP by Building a Platformer Game - Step 31

Tell us what’s happening:

I am not sure why for step 31 where we want the player to be within boundaries of the canvas screen we are not doing this if(this.position.x < canvas.width) and instead doing if(this.position.x < this.width) . I was under the assumption that the boundary would be for the console and by doing this.width arent we checking if the x position is less than player width ?

Your code so far

<!-- file: index.html -->
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Learn Intermediate OOP by Building a Platformer Game</title>
    <link rel="stylesheet" href="./styles.css" />
  </head>
  <body>
    <div class="start-screen">
      <h1 class="main-title">freeCodeCamp Code Warrior</h1>
      <p class="instructions">
        Help the main player navigate to the yellow checkpoints.
      </p>
      <p class="instructions">
        Use the keyboard arrows to move the player around.
      </p>
      <p class="instructions">You can also use the spacebar to jump.</p>

      <div class="btn-container">
        <button class="btn" id="start-btn">Start Game</button>
      </div>
    </div>

    <div class="checkpoint-screen">
      <h2>Congrats!</h2>
      <p>You reached the last checkpoint.</p>
    </div>

    <canvas id="canvas"></canvas>

    <script src="./script.js"></script>
  </body>
</html>

/* file: styles.css */
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

:root {
  --main-bg-color: #0a0a23;
  --section-bg-color: #ffffff;
  --golden-yellow: #feac32;
}

body {
  background-color: var(--main-bg-color);
}

.start-screen {
  background-color: var(--section-bg-color);
  width: 100%;
  position: absolute;
  top: 50%;
  left: 50%;
  margin-right: -50%;
  transform: translate(-50%, -50%);
  border-radius: 30px;
  padding: 20px;
  padding-bottom: 5px;
}

.main-title {
  text-align: center;
}

.instructions {
  text-align: center;
  font-size: 1.2rem;
  margin: 15px;
  line-height: 2rem;
}

.btn {
  cursor: pointer;
  width: 100px;
  margin: 10px;
  color: #0a0a23;
  font-size: 18px;
  background-color: var(--golden-yellow);
  background-image: linear-gradient(#fecc4c, #ffac33);
  border-color: var(--golden-yellow);
  border-width: 3px;
}

.btn:hover {
  background-image: linear-gradient(#ffcc4c, #f89808);
}

.btn-container {
  display: flex;
  align-items: center;
  justify-content: center;
}

.checkpoint-screen {
  position: absolute;
  left: 0;
  right: 0;
  margin-left: auto;
  margin-right: auto;
  width: 100%;
  text-align: center;
  background-color: var(--section-bg-color);
  border-radius: 20px;
  padding: 10px;
  display: none;
}

#canvas {
  display: none;
}

@media (min-width: 768px) {
  .start-screen {
    width: 60%;
    max-width: 700px;
  }

  .checkpoint-screen {
    max-width: 300px;
  }
}

/* file: script.js */
const startBtn = document.getElementById("start-btn");
const canvas = document.getElementById("canvas");
const startScreen = document.querySelector(".start-screen");
const checkpointScreen = document.querySelector(".checkpoint-screen");
const checkpointMessage = document.querySelector(".checkpoint-screen > p");
const ctx = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
const gravity = 0.5;
let isCheckpointCollisionDetectionActive = true;

const proportionalSize = (size) => {
  return innerHeight < 500 ? Math.ceil((size / 500) * innerHeight) : size;
}

class Player {
  constructor() {
    this.position = {
      x: proportionalSize(10),
      y: proportionalSize(400),
    };
    this.velocity = {
      x: 0,
      y: 0,
    };
    this.width = proportionalSize(40);
    this.height = proportionalSize(40);
  }
  draw() {
    ctx.fillStyle = "#99c9ff";
    ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
  }
  
  update() {
    this.draw();
    this.position.x += this.velocity.x;
    this.position.y += this.velocity.y;

    if (this.position.y + this.height + this.velocity.y <= canvas.height) {
      if (this.position.y < 0) {
        this.position.y = 0;
        this.velocity.y = gravity;
      }
      this.velocity.y += gravity;
    } else {
      this.velocity.y = 0;
    }


// User Editable Region

  if(this.position.x < canvas.width){

  }


// User Editable Region


  }

}

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Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 31

in this case it seems the check is for the left side of the screen, the border where the coordinate x is 0. Not the right size where the coordinate x is equal to the width of the canvas.
The check is also to make sure that there is always some space between the canvas side and the player character, the player width was choosen as an arbitrary spacer between the player character and the canvas border