Learn Intermediate OOP by Building a Platformer Game - Step 46

Tell us what’s happening:

I’m stuck here, i’m not quite sure how to check if the right key has been pressed.

Your code so far

<!-- file: index.html -->

/* file: styles.css */

/* file: script.js */
// User Editable Region


const animate = () => {
  requestAnimationFrame(animate);
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  player.update();
if(keys.rightKey.pressed && position.x < proportionalSize(400)){}
}


// User Editable Region

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36

Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 46

You are checking the key correctly.

position.x is not a global variable but it’s part of the player object.

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Oh, I see. That worked, thanks

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