Learn Intermediate OOP by Building a Platformer Game - Step 51

Tell us what’s happening:

In the game, the player will interact with different checkpoints. If the isCheckpointCollisionDetectionActive is false, then you will need to stop the player’s movements on the x and y axes. Why do we need for it to be false. so for instance if we start a game then the isCheckpointCollisionDetectionActive is already set for false in case if it is true then only we should stop the character right ?

Your code so far

<!-- file: index.html -->

/* file: styles.css */

/* file: script.js */
// User Editable Region


const movePlayer = (key, xVelocity, isPressed) => {

}


// User Editable Region

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/128.0.0.0 Safari/537.36

Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 51

On step 116 you will implement the behaviour that once all the checkpoints have been reached, isCheckpointCollisionDetectionActive will be set to false and that will stop the game.