Let's discuss your "Roguelike Dungeon Crawler Game"

I played through the game only once, but here are my thoughts:

Of course, love the Zelda music. I liked the fog-of-war effect as well. That was well done.

I would have liked some kind of key explaining what all the tiles were… I wasn’t sure at first whether the red squares were monsters I could kill, or just environmental hazards (lava?) that I should avoid. Especially since in the beginning you touch one once and your health goes down, but there’s not any other indication of what happened. I suppose I figured it out eventually, but still… a key would be nice.

The only issue I would raise as a real complaint though is that it seems to me that the only way to move is the arrow keys (unless I’m mistaken), and that you haven’t disabled the default behavior (scrolling) for the arrow keys, so as I move up and down the page scrolls as well. (I am using Chrome, if that has anything to do with it).

Otherwise, it all seemed very well executed. Didn’t experience any problems other than the more “cosmetic” stuff I mentioned above. Good work.

1 Like

Hey thanks for the feedback! I added a key menu screen, added wasd to move, and stopped up/down arrow keys from scrolling the window. Thanks again. :slight_smile:

Wow that was fast! Takes me forever to get anything done. ::sigh:: Anyway, excellent work. I was imagining the key being on the side or something, but what you did is way better.

Hello guys, here is mine version of roguelike dungeon game I put big effort in it. Hope you will enjoy and give some feedback, Good Luck everybody! http://codepen.io/Zooll/full/RoXGmG/

1 Like

Because I can’t delete forum posts.

Thank you, sir. I was searching for them for about 2 hours.

http://codepen.io/pbweb/pen/zKEAWN Please have a look at my implementation. Please review it! Thank you in advance.

1 Like

Hello everyone,

Just finished my version of the Roguelike Dungeon Game, here it is https://codepen.io/farolan/pen/apBbQV. Please check it out. Thanks.

Here’s mine:

game
repo

I still have a little bit more to tidy up but wanted to post here with a question. I’m having a hard time getting focus to elements in react, esp after closing of a modal. Right now you have to click on the screen before playing. Previously I’d used jquery to assign focus but can’t get it to work. Anybody have any ideas?

2 Likes

Hi everyone,
I’m looking for some feedbacks for my roguelike dungeon crawler.
Here the version uising ReactJS and Sass : https://roguelike-reactjs.surge.sh/
and here the version with vanilla js and canvas : https://stiff-lamp.surge.sh/

1 Like

@AdelMahjoub I like how the status of the enemy is shown when you fight, hovering to display target info is nice too.

Thanks, tried React-Hack but can’t go downstais, I’m searching where is the < and > key handlers in your code.

thanks for the heads up, what browser are you using?

chrome, but maybe because I use an azerty keyboard ?

ahaa… Yet another wrinkle to keydown. Whatever is key.keyCode === 190 && key.shiftKey on your keyboard… that is going downstairs. :slight_smile:

I got pretty fed up making the keys work in FF, Safari, IE and chrome actually.
Thanks for trying it, I actually came here to post it, but got distracted playing everyone else’s.
Here it is: http://s.codepen.io/yuzu-r/debug/rWvPXG/xnrabdopjXGA

the keyCodes in azerty for < and > are 60 and 62, but still not working. I’ll hack around a little. I like the looks of the game :slight_smile:

1 Like

Here is my dungeon crawler: https://codepen.io/profaneVoodoo/pen/yampVN

I need some high-level direction, please.

Right now that player is just a blue square that moves around.

Let’s say I instead want to see a blue triangle against a yellow field for the square that is occupied by the player, rather than just a blue square. I want to be able to create that image (or sprite)

. And I want to add that image to CSS so that is what shows up for the player instead of just the blue square. Can anyone just point me in the right direction for how to go about learning how to do this? Eventually I want to make images/sprites for all the different squares in the game, but at first I’m just gonna start out trying to make this one change.

Here’s mine - desktop only for now, but my kids want me to make it mobile :slight_smile:

https://genestd.github.io/darkwizard/

2 Likes

Hey Guys I have been working on my dungeon game. Looking to get some feedback on it, especially from a design standpoint. Thanks… http://codepen.io/exSQZme/pen/zKpWda?editors=0110

1 Like

This was a fun and very challenging project! Here is my dungeon crawler game, “Pixel Labyrinth”: https://jonathanwmaddison.github.io/Dungeon-Crawler/build/index.html

Here is the repo: https://github.com/jonathanwmaddison/Dungeon-Crawler

Control using wasd controls.

A few things that I’m proud of:

  • displaying player and enemy health remaining in an intuitive way, enemy/character pixels get smaller as they lose health.
  • The minimap. I love seeing the big picture of the map after I’ve explored it.
  • Random map generation that creates a labryinth like structure and is very editable/modular.
  • Placing enemies in corridors to make gameplay more difficult/interesting. Placing the boss on the farthest end of the randomly generated map.

Things to do:

  • add weapons to the game.
  • add win state to the game if you beat the boss.
  • clean up my code and a few misc bugs. In particular, I feel like my primary Map class component has way too much code (400+ lines).

Wishlist:

  • Create more interesting fight mechanics. Have some kind of rhythm based/timed enemy attack/block pattern to make the fights more interesting.