I played through the game only once, but here are my thoughts:
Of course, love the Zelda music. I liked the fog-of-war effect as well. That was well done.
I would have liked some kind of key explaining what all the tiles were… I wasn’t sure at first whether the red squares were monsters I could kill, or just environmental hazards (lava?) that I should avoid. Especially since in the beginning you touch one once and your health goes down, but there’s not any other indication of what happened. I suppose I figured it out eventually, but still… a key would be nice.
The only issue I would raise as a real complaint though is that it seems to me that the only way to move is the arrow keys (unless I’m mistaken), and that you haven’t disabled the default behavior (scrolling) for the arrow keys, so as I move up and down the page scrolls as well. (I am using Chrome, if that has anything to do with it).
Otherwise, it all seemed very well executed. Didn’t experience any problems other than the more “cosmetic” stuff I mentioned above. Good work.
Wow that was fast! Takes me forever to get anything done. ::sigh:: Anyway, excellent work. I was imagining the key being on the side or something, but what you did is way better.
Hello guys, here is mine version of roguelike dungeon game I put big effort in it. Hope you will enjoy and give some feedback, Good Luck everybody! http://codepen.io/Zooll/full/RoXGmG/
I still have a little bit more to tidy up but wanted to post here with a question. I’m having a hard time getting focus to elements in react, esp after closing of a modal. Right now you have to click on the screen before playing. Previously I’d used jquery to assign focus but can’t get it to work. Anybody have any ideas?
ahaa… Yet another wrinkle to keydown. Whatever is key.keyCode === 190 && key.shiftKey on your keyboard… that is going downstairs.
I got pretty fed up making the keys work in FF, Safari, IE and chrome actually.
Thanks for trying it, I actually came here to post it, but got distracted playing everyone else’s.
Here it is: http://s.codepen.io/yuzu-r/debug/rWvPXG/xnrabdopjXGA
Right now that player is just a blue square that moves around.
Let’s say I instead want to see a blue triangle against a yellow field for the square that is occupied by the player, rather than just a blue square. I want to be able to create that image (or sprite)
. And I want to add that image to CSS so that is what shows up for the player instead of just the blue square. Can anyone just point me in the right direction for how to go about learning how to do this? Eventually I want to make images/sprites for all the different squares in the game, but at first I’m just gonna start out trying to make this one change.