Hi all,
I have got a spinning square using three.js however when i try to view on live server it goes to start but then freezes. whats happening her how do i fix? its like its constantly refreshing and wont let the box spin.
code
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
</style>
<script type="module">
import * as THREE from './three.module.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 2;
const scene = new THREE.Scene();
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const material = new THREE.MeshBasicMaterial({color: 0x44aa88}); // greenish blue
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
function render(time) {
time *= 0.001; // convert time to seconds
cube.rotation.x = time;
cube.rotation.y = time;
renderer.render(scene, camera);
}
requestAnimationFrame(render);
renderer.render(scene, camera);
}
main();
</script>
</head>
<body>
<canvas id="c"></canvas>
</body>
</html>