Congrats for your nice training system. With all due respect, I think that the correct formula should be return Math.floor(Math.random()(myMax-myMin)) + myMin;*, i.e. the “+1” leads to a value outside the range between myMin and myMax.

Kind regards.

Christian

**Your code so far**

function randomRange(myMin, myMax) {
// Only change code below this line
return Math.floor(Math.random()*(myMax-myMin+1)) + myMin;
// Only change code above this line
}

**Your browser information:**

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.110 Safari/537.36

Challenge: Generate Random Whole Numbers within a Range

JavaScript has a Math.random() function that generates a random decimal number between 0 (inclusive) and 1 (exclusive). Thus Math.random() can return a 0 but never return a 1 .

Math.random() NEVER returns 1, so if we Math.floor() that, we will never reach the highest number. Hence we increase it by one. Because we multiply the random number, we can still get 0. But we can never get MyMax, unless we increase by “something” - doesn’t exactly have to be 1, but any number larger than 0 and smaller than 2.