React state is mutated but it should not

This is my code repo https://github.com/540376482yzb/2048game_react

This is my live demo https://objective-fermat-0343a3.netlify.com/

The current state of the game only goes left and right.

However it generates new number on left arrow key pressed when no move was made. The identified issue is this.state.gridData is flipped before I run this.diffGrid(grid) therefore it will always return true and added new number.

The suspects on this issue is :

   // issue ====>  flipGrid function is mutating this.state.gridData
flipGrid(grid) {
    return grid.map(row => row.reverse())
}

Or

//slide left
        if (e.keyCode === 37) {
            //issue ===> state is flipped on left arrow key pressed
            copyGrid = this.flipGrid(copyGrid).map(row => this.slideAndCombine(row))
            copyGrid = this.flipGrid(copyGrid)
        }

Can someone tell me where did I do wrong to cause the state mutation?
The full version of code :

import React from 'react'
import './App.css'
import Grid from './Grid'
class App extends React.Component {
	constructor(props) {
		super(props)
		this.state = {
			gridData: [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
		}
	}
	initGame() {
		let grid = [...this.state.gridData]
		grid = this.addNumber(grid)
		grid = this.addNumber(grid)
		this.setState({
			gridData: grid
		})
	}

	addNumber(grid) {
		const availableSpot = []
		grid.map((rowData, x) =>
			rowData.map((data, y) => {
				if (!data) availableSpot.push({ x, y })
			})
		)
		const randomSpot = availableSpot[Math.floor(Math.random() * availableSpot.length)]
		grid[randomSpot.x][randomSpot.y] = Math.random() < 0.2 ? 4 : 2
		return grid
	}
	slide(row) {
		const newRow = row.filter(data => data)
		const zerosArr = Array(4 - newRow.length).fill(0)
		return [...zerosArr, ...newRow]
	}

	combine(row) {
		let a, b
		for (let i = 3; i > 0; i--) {
			a = row[i]
			b = row[i - 1]
			if (a === b) {
				row[i] = a + b
				row[i - 1] = 0
			}
		}
		return row
	}

	slideAndCombine(row) {
		row = this.slide(row)
		row = this.combine(row)
		return row
	}

	diffGrid(grid) {
		let isDiff = false
		for (let i = 0; i < grid.length; i++) {
			for (let j = 0; j < grid.length; j++) {
				if (grid[i][j] != this.state.gridData[i][j]) {
					isDiff = true
				}
			}
		}
		return isDiff
	}

	// issue ====>  flipGrid function is mutating this.state.gridData
	flipGrid(grid) {
		return grid.map(row => row.reverse())
	}

	componentDidMount() {
		this.initGame()
		let copyGrid = [...this.state.gridData]
		window.addEventListener('keyup', e => {
			if (e.keyCode === 37 || 38 || 39 || 40) {
				//slide right
				if (e.keyCode === 39) {
					copyGrid = copyGrid.map(row => this.slideAndCombine(row))
				}
				//slide left
				if (e.keyCode === 37) {
					//issue ===> state is flipped on left arrow key pressed
					copyGrid = this.flipGrid(copyGrid).map(row => this.slideAndCombine(row))
					copyGrid = this.flipGrid(copyGrid)
				}

				// Line 89 issue==>>>>>> gridData in the state
				console.table(this.state.gridData)

				// diffGrid compares copyGrid with this.state.gridData
				if (this.diffGrid(copyGrid)) {
					copyGrid = this.addNumber(copyGrid)
					//deepCopy of gridData
					console.table(copyGrid)

					this.setState({
						gridData: copyGrid
					})
				}
			}
		})
	}

	render() {
		// Line 103 ===>>>> gridData in the state
		console.table(this.state.gridData)
		return (
			<div className="App">
				<main className="centerGrid" id="game">
					<Grid gridData={this.state.gridData} />
				</main>
			</div>
		)
	}
}

export default App
copyGrid = this.flipGrid(copyGrid).map(row => this.slideAndCombine(row))
copyGrid = this.flipGrid(copyGrid)

What is the point of this in your code for the left move? Could it be the problematic part of your code?

This code is necessary for left sliding behavior to work properly. Because this.slideAndCombine(row) only slide values in the array to the right. I need to rotate array by 180 degree to simulate left sliding. this.flipGrid() is a pure function and copyGrid is an deepcopy Array so I don’t know how would it affect my state.