Review Algorithmic Thinking by Building a Dice Game - Step 2

Tell us what’s happening:

Console log:

  1. When your rulesBtn is clicked, your rulesContainer should be visible.
  2. When your rulesBtn is clicked twice, your rulesContainer should not be visible.

Hello, the button works fine when logging the steps. (I think) Was editing the css and html not permitted?

Update: I redid the exercise with if/else statements without editing the css/html and it worked.

Relevant Code

<div class="rules-container hidden">
.hidden {
  display: none;
}
.show {
  display: block;
}
.rules-container {
  /* display: none; */
  background-color: var(--light-grey);
  color: var(--black);
  width: 50%;
  margin: 20px auto;
  height: 300px;
  border-radius: 10px;
  overflow-y: scroll;
}
const toggleRules = () => {
    isModalShowing=!isModalShowing
    // console.log(isModalShowing)
    rulesContainer.classList.toggle("hidden")
    rulesContainer.classList.toggle("show")
    // console.log(rulesContainer.classList)
    rulesBtn.textContent=rulesContainer.classList.contains("show")?"Hide rules":"Show rules"
    // console.log(rulesContainer.classList)
}
rulesBtn.addEventListener("click", toggleRules)

Your code so far

<!-- file: index.html -->
<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Advanced Dice Game</title>
  <link rel="stylesheet" href="styles.css" />
</head>

<body>
  <header>
    <h1>Advanced Dice Game</h1>
    <button class="btn" id="rules-btn" type="button">Show rules</button>
    <div class="rules-container hidden">
      <h2>Rules</h2>
      <ul>
        <li>There are total of six rounds</li>
        <li>You can only roll the dice three times per round</li>
        <li>To start the game, roll the dice</li>
        <li>
          Then, choose from one of the selected scores or roll the dice again
        </li>
        <li>
          If you choose a selected score, then you will move to the next round
        </li>
        <li>
          If you decline to choose a selected score, then you can roll the
          dice again two more times
        </li>
      </ul>
      <h2 class="points">Points</h2>
      <ul>
        <li>Three of a kind: Sum of all five dice</li>
        <li>Four of a kind: Sum of all five dice</li>
        <li>Full house: Three of a kind and a pair - 25 points</li>
        <li>
          Small straight: Four of the dice have consecutive values - 30 points
        </li>
        <li>
          Large straight: All five dice have consecutive values - 40 points
        </li>
      </ul>
    </div>
  </header>

  <main>
    <form id="game">
      <div id="dice">
        <div class="die"></div>
        <div class="die"></div>
        <div class="die"></div>
        <div class="die"></div>
        <div class="die"></div>
      </div>

      <p class="rounds-text">
        <strong>Rolls:</strong> <span id="current-round-rolls">0</span> |
        <strong>Round:</strong> <span id="current-round">1</span>
      </p>

      <div id="score-options">
        <div>
          <input type="radio" name="score-options" id="three-of-a-kind" value="three-of-a-kind" disabled />
          <label for="three-of-a-kind">Three of a kind<span></span></label>
        </div>
        <div>
          <input type="radio" name="score-options" id="four-of-a-kind" value="four-of-a-kind" disabled />
          <label for="four-of-a-kind">Four of a kind<span></span></label>
        </div>
        <div>
          <input type="radio" name="score-options" id="full-house" value="full-house" disabled />
          <label for="full-house">Full house<span></span></label>
        </div>
        <div>
          <input type="radio" name="score-options" id="small-straight" value="small-straight" disabled />
          <label for="small-straight">Small straight<span></span></label>
        </div>
        <div>
          <input type="radio" name="score-options" id="large-straight" value="large-straight" disabled />
          <label for="large-straight">Large straight<span></span></label>
        </div>

        <div>
          <input type="radio" name="score-options" id="none" value="none" disabled />
          <label for="none">None of the above<span></span></label>
        </div>
      </div>

      <button class="btn" id="keep-score-btn" type="button">
        Keep the above selected score
      </button>
      <button class="btn" id="roll-dice-btn" type="button">
        Roll the dice
      </button>
    </form>

    <div id="scores">
      <h3>Score history (Total score: <span id="total-score">0</span>)</h3>
      <ol id="score-history"></ol>
    </div>
  </main>
  <script src="./script.js"></script>
</body>

</html>
/* file: styles.css */
*,
*::before,
*::after {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
}
.hidden {
  display: none;
}
.show {
  display: block;
}
:root {
  --dark-grey: #1b1b32;
  --light-grey: #f5f6f7;
  --black: #000;
  --white: #fff;
  --grey: #3b3b4f;
  --golden-yellow: #fecc4c;
  --yellow: #ffcc4c;
  --gold: #feac32;
  --orange: #ffac33;
  --dark-orange: #f89808;
}

body {
  background-color: var(--dark-grey);
}

header {
  color: var(--light-grey);
  text-align: center;
}

h1 {
  font-size: 2.5rem;
  margin: 25px 0;
}

.rules-container {
  /* display: none; */
  background-color: var(--light-grey);
  color: var(--black);
  width: 50%;
  margin: 20px auto;
  height: 300px;
  border-radius: 10px;
  overflow-y: scroll;
}

.rules-container ul {
  list-style-type: none;
}

.points {
  margin-top: 15px;
}

main {
  background-color: var(--light-grey);
  padding: 20px;
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(500px, 1fr));
  gap: 1rem;
  margin: auto;
  justify-items: center;
  width: 50%;
  border-radius: 10px;
}

#dice {
  display: flex;
  justify-content: space-around;
  margin-bottom: 15px;
}

.die {
  width: 40px;
  height: 40px;
  text-align: center;
  margin-right: 15px;
  border: 4px solid var(--black);
  padding: 10px;
}

.rounds-text {
  text-align: center;
}

input[type="radio"]:disabled + label {
  color: var(--grey);
}

#score-history {
  margin-top: 15px;
  text-align: center;
  list-style-position: inside;
}

.btn {
  cursor: pointer;
  width: 200px;
  margin: 10px 0 10px 0.5rem;
  color: var(--black);
  background-color: var(--gold);
  background-image: linear-gradient(var(--golden-yellow), var(--orange));
  border-color: var(--gold);
  border-width: 3px;
}

.btn:hover:enabled {
  background-image: linear-gradient(var(--yellow), var(--dark-orange));
}

@media (max-width: 992px) {
  main {
    width: 100%;
  }
}

@media (max-width: 500px) {
  .btn {
    width: 120px;
  }
}

/* file: script.js */
const listOfAllDice = document.querySelectorAll(".die");
const scoreInputs = document.querySelectorAll("#score-options input");
const scoreSpans = document.querySelectorAll("#score-options span");
const roundElement = document.getElementById("current-round");
const rollsElement = document.getElementById("current-round-rolls");
const totalScoreElement = document.getElementById("total-score");
const scoreHistory = document.getElementById("score-history");
const rollDiceBtn = document.getElementById("roll-dice-btn");
const keepScoreBtn = document.getElementById("keep-score-btn");
const rulesContainer = document.querySelector(".rules-container");
const rulesBtn = document.getElementById("rules-btn");

let diceValuesArr = [];
let isModalShowing = false;
let score = 0;
let round = 1; 
let rolls = 0; 

const toggleRules = () => {
    isModalShowing=!isModalShowing
    // console.log(isModalShowing)
    rulesContainer.classList.toggle("hidden")
    rulesContainer.classList.toggle("show")
    // console.log(rulesContainer.classList)
    rulesBtn.textContent=rulesContainer.classList.contains("show")?"Hide rules":"Show rules"
    // console.log(rulesContainer.classList)
}
rulesBtn.addEventListener("click", toggleRules)

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/133.0.0.0 Safari/537.36

Challenge Information:

Review Algorithmic Thinking by Building a Dice Game - Step 2