Roguelike Dungeon Game

I am about to start building the Roguelike Dungeon game.

Is there anything I should know, maybe about game dev, before attempting it?

1 Like

I would say knowing Object-Oriented and maybe construction function patterns would help you orgranize how to initialize game’s features including enemies’s health points, one-ups, etc.

Other than that, remember to build one piece at a time. This is one of the biggest projects I’ve done so far with FCC so feeling overwhelming is normal!

Happy coding!

What is a ‘construction function pattern’? And where can I learn more about it?

Of course, you do not have use to this way, it simply a suggestion

Thanks for that link man!