(RPG - Dragon Repeller) run the projet in local

Hi, I have a problem with the project when I try to make it work locally, I am at step 84 and I would like to understand why my javascript is not working when i try to move it in my local can you help me please ? Thanks in advance.

html :

<!DOCTYPE html>
<html lang="en">
    <meta charset="utf-8">
    <link rel="stylesheet" href="./style.css">
    <title>RPG - Dragon Repeller</title>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
    <script type="text/javascript" src="script.js"></script> 


	background-color: #0a0a23;

	background-color: #0a0a23;
	color: #ffffff;
	padding: 10px;

	max-width: 500px;
	max-height: 400px;
	background-color: #ffffff;
	color: #ffffff;
	margin: 30px auto 0px;
	padding: 10px;

  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;

  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;

  padding-right: 10px;

  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;

and the js :

let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }

const locations = [
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
    name: "cave",
    "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
    "button functions": [fightSlime, fightBeast, goTown],
    text: "You enter the cave. You see some monsters."

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;

function goTown() {

function goStore() {

function goCave() {

function fightDragon() {
  console.log("Fighting dragon.");

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";

I would look in the dev tools console. It should be giving you an error message. I don’t think you have everything in your JS that you need. At least not at Step 84. I would make sure you copied over everything in script.js.


Thank you for your response, it’s reassuring to know that I don’t have all the elements to make the script work, I was afraid of learning something wrong…

I had searched in the console but metamask was blocking something, I had to uninstall it, and I was finally able to see what was wrong, thank you I will be able to continue learning peacefully