I’m building a socket.io / p5.js game and I have this strange error when I want to emit from the client to the server:
“too much recursion”
Here is a part of my front-end code which gives the error:
var users = [];
var foods = [];
var data = {};
var socket;
function setup() {
socket = io.connect('http://localhost:3000');
createCanvas(windowWidth, windowHeight);
users[0] = new User();
for(var i=0; i<5; i++){
foods.push(new Food());
}
data = {users: users, foods: foods};
//Works
socket.emit('start', {say: 'hi'});
//doesn't work
socket.emit('start', data);
}
The code gives the error only when I give it as a 2nd argument an already created object/array… It’s strange. And I don’t know what to do.
The error comes from the socket.io cdn on my client.
Anyone has any idea how can I fix this?