Your code contains global variables that are changed each time the function is run. This means that after each test completes, subsequent tests start with the previous value. To fix this, make sure your function doesn’t change any global variables, and declare/assign variables within the function if they need to be changed.
Example:
var myGlobal = [1];
function returnGlobal(arg) {
myGlobal.push(arg);
return myGlobal;
} // unreliable - array gets longer each time the function is run
function returnLocal(arg) {
var myLocal = [1];
myLocal.push(arg);
return myLocal;
} // reliable - always returns an array of length 2
Code looks fine. I would move the call rollArray(arr); to after the function, not before it, as this a. is clearer (you define a function then use it, not use a function then define it), and b. is actually what happens (the function gets hoisted to the top of the scope then the function call occurs after)