Use Caution When Reinitializing Variables Inside a Loop[suggestions/opinions]

Use Caution When Reinitializing Variables Inside a Loop[suggestions/opinions]
0

#1

Tell us what’s happening:
This may be rather an off topic, but I was wondering what if I were to create 2-D array of any given numbers of rows and columns, which of the following function is more preferable?

My function

function zeroArray(m,n){
let array=[];
    for(let i=0;i<m;i++){
        array[i]=[];
        for(let j=0;j<n;j++){
            array[i].push(0);
        }
    }
    return array;
}

Most of the common solutions found in this forum

function zeroarray(m,n){
let newArray = [];
    let row = [];
    for(let i=0;i<n;i++){
    row.push(0);
}
    for(let i=0;i<m;i++){
    newArray.push(row);
}
    return newArray;
}

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Link to the challenge:
https://learn.freecodecamp.org/javascript-algorithms-and-data-structures/debugging/use-caution-when-reinitializing-variables-inside-a-loop/


#2

The first has an embedded loop with j iterations for each value of i, and you get 3 x 2 = 6 iterations total. The second splits up the loops and has 3 + 2 = 5 iterations total so will be faster than the first: not much of a difference,

But if i = 10 and j = 10, then the first gives you 100 iterations, and the second will give you 20 iterations.

So the larger the values of i and j, the second approach will be faster.


#3

function zeroArray(m,n){
var ray = new Array(m);
for(var i = 0; i < ray.length; i++){
ray[i] = new Array(n);
}
return ray;
}
var test = zeroArray(3, 3); // Will result a 3 x 3 array (or whatever the dimensions you wish)
console.log(test.length); // 3
console.log(test[0].length); // 3