I was told people usually use both events.
oncanplay and oncanplaythrough
Because oncanplay isn’t reliable in some browsers.
https://jsfiddle.net/vhgL96se/142/
Because both events are fired when
readyState
did change, you can
useplayer.readyState
to determine a current state and decide what
to do if events happen before you set listeners.
Right now it’s only using one of them, how would I set it up so it’s able to use both events as I was told?
player.oncanplay = function () {
if (value.value !== "") {
canPlay = true;
playPauseIcon(true);
}
};