Hey pops I’m not the most active user here but then again o/
I was working on the simon’s game and it worked just a few mins ago, and then I tried to do something and basically just reverted back to the original script (the experiment I was doing is commented in the script below) why is the confirm() function not working? and why is the game not starting?
CODE
var colors = ["red", "blue", "green", "yellow"];
var currentState = [];
var generateState = function(){
var randomColor = colors[Math.floor(Math.random() * colors.length)];
currentState.push(randomColor);
}
var gameStep = 0;
var resetState = function(){
currentState = [];
gameStep = 0;
}
var renderState = function(msg){
alert(msg);
/*
for(var i =0; i < currentState.length; i++){
setTimeOut(function(){
document.getElementById(currentState[i]).style.background = white;
}, 1000)
}
*/
}
var checkMatch = function(currentState, userState){
var match = false;
console.log(userState,currentState);
for(var i=0; i < currentState.length; i++){
if(currentState[i] === userState[i]){
match = true;
} else{
match = false;
}
}
return match;
}
var isCorrect = function(bool){
if(bool){
gameStep++;
initialPrompt(true);
} else{
renderState("Hmm you must have forgotten the current state is " + currentState);
var answer = prompt("Hey, what did I show you right now?").split(',');
var correct = checkMatch(currentState, answer);
isCorrect(correct);
}
}
var initialPrompt = function(recursive){
if(recursive===false){
var firstprompt = confirm("heya, would you like to play a game?");
if(firstprompt == true){
generateState();
renderState("Current state is " + currentState);
var answer = prompt("Hey, what did I show you right now?").split(',');
var correct = checkMatch(currentState, answer);
isCorrect(correct);
}
} else if(recursive === true) {
if(gameStep < 5){
generateState();
renderState("Current state is " + currentState);
var answer = prompt("Hey, what did I show you right now?").split(',');
var correct = checkMatch(currentState, answer);
isCorrect(correct);
} else{
resetState();
initialPrompt(false);
}
}
}
initialPrompt(false);