Build a Role Playing Game - Step 59

I believe this issue may be a bug for this step. I think the screenshot explains it well enough, but I think this step has multiple parts to it, and completing the first step triggers an error indicating that the other steps are missing, but we haven’t been directed to complete those steps yet. I’m planning to go ahead and add the remaining steps to see if that gives a correct response, but thought it worth mentioning, since this version is still in beta. Or, if I am messing it up because I’m still learning, please show me where I put the wrong thing in (I have double checked for extra/missing symbols, etc)…

Hey @a.romano2010
Kindly if you don’t mind could you post your code not the screen shot

I was directed to add

{
name: “store”
}

only in this step, but it triggered an error because the remaining steps weren’t present.

code below:

const locations = [
{
name: “town square”,
“button text”: [“Go to store”, “Go to cave”, “Fight dragon”],
“button functions”: [goStore, goCave, fightDragon],
text: “You are in the town square. You see a sign that says "Store".”
},
{
name: “store”
}
];

This is the full error code:

// running tests Your second

locations

object should have a

button text

property which is an array. Your

button text

property should have the string values

Buy 10 health (10 gold)

,

Buy weapon (30 gold)

, and

Go to town square

. Your second

locations

object should have a

button functions

property which is an array. Your

button functions

property should have the function values

buyHealth

,

buyWeapon

, and

goTown

. Your second

locations

object should have a

text

property which is a string. Your second

locations

object should have a

text

property with the value of

You enter the store.

. // tests completed // console output [TypeError: locations[1][‘button text’] is undefined] [TypeError: locations[1][‘button functions’] is undefined]

Sorry for that It happens to us all the time
the instructions say

Add a second object to your locations array (remember to separate them with a comma). Following the pattern you used in the first object, create the same properties but use the values from the goStore function. Set the name property to store .

They have only given the name to be changed to “store” but the rest of the object properties are supposed to be copied from your goStore function which is this one here

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

So you need to get the button text from the goStore function,button functions from here too.
Hope you understand

When I jumped ahead and added everything into the first step, it cleared without a problem. I definitely think it’s a bug, since I was never directed to add those other items in my instructions.