Build an RPG Character - Build an RPG Character

Tell us what’s happening:

tests 11 and 12 are not running on the GRPG task yet the function call returns the correct output as displayed by the printout

full_dot = '●'
empty_dot = '○'
def create_character(name, strength, intelligence, charisma):
    if not isinstance(name, str):
        return 'The character name should be a string'
    elif name == '':
        return 'The character should have a name'
    elif len(name) > 10 :
        return 'The character name is too long'
    elif ' ' in name:
        return 'The character name should not contain spaces'
    
    if not isinstance(strength, int) or not isinstance(intelligence, int) or not isinstance(charisma, int):
        return 'All stats should be integers'
    if strength < 1 or intelligence < 1 or charisma < 1 :
        return 'All stats should be no less than 1'
    if strength > 4 or intelligence > 4 or charisma > 4 :
        return 'All stats should be no more than 4'
    if (strength + intelligence + charisma) != 7:
        return 'The character should start with 7 points'
    
    

    result = f"""{name}
STR {strength*full_dot}{(10-strength)*empty_dot}
INT {intelligence*full_dot}{(10-intelligence)*empty_dot}
CHA {charisma*full_dot}{(10-charisma)*empty_dot}\n
    """
    
    return result

#printing out result of create_character call
print(create_character('ren', 4, 2, 1))  
      
    
    

full_dot = '●'
empty_dot = '○'
def create_character(name, strength, intelligence, charisma):
    if not isinstance(name, str):
        return 'The character name should be a string'
    elif name == '':
        return 'The character should have a name'
    elif len(name) > 10 :
        return 'The character name is too long'
    elif ' ' in name:
        return 'The character name should not contain spaces'
    
    if not isinstance(strength, int) or not isinstance(intelligence, int) or not isinstance(charisma, int):
        return 'All stats should be integers'
    if strength < 1 or intelligence < 1 or charisma < 1 :
        return 'All stats should be no less than 1'
    if strength > 4 or intelligence > 4 or charisma > 4 :
        return 'All stats should be no more than 4'
    if (strength + intelligence + charisma) != 7:
        return 'The character should start with 7 points'
    
    

    result = f"""{name}
STR {strength*full_dot}{(10-strength)*empty_dot}
INT {intelligence*full_dot}{(10-intelligence)*empty_dot}
CHA {charisma*full_dot}{(10-charisma)*empty_dot}\n
    """
    
    return result

#printing out result of create_character call
print(create_character('ren', 4, 2, 1))  
      
    
    

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36

Challenge Information:

Build an RPG Character - Build an RPG Character

Add this to the bottom of your code to compare expected versus actual:

print('Expected: ', repr('ren\nSTR ●●●●○○○○○○\nINT ●●○○○○○○○○\nCHA ●○○○○○○○○○'))
print('Actual:   ', repr(create_character('ren', 4, 2, 1)))

This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.