Canvas animation issue

Hi fellow campers,

I’m learning canvas animation and for a starter wanted to create a simple random moving triangle. I used Math.random() to randomize it’s points and I’m calling a function to draw the triangle using setInterval(). It does draw, but for some reason it doesn’t move at all. I don’t understand why. Here’s codepen:

What am I doing wrong?

setInterval is funny in that when you use a function with () in it, it calls the function immediately, not on an interval. You need to remove the () and just call setInterval(drawTri, 500);. There are several ways to get the parameters into the function but for testing, I just avoid nesting functions with something like this. It’s not quite there but I think it’s close.

let canvas = document.getElementById("canv");
let ctx = canvas.getContext("2d");

function drawTri () {
  ctx.clearRect(0, 0, 1000, 500); // I added this to clear the canvas in between drawings
  let pos = [];
  let x;
  for (let i = 1; i < 7; i++) {
    x = 100 + Math.floor(Math.random() * 100) - 50;
  console.log(pos); // view the console to see the interval in action
  ctx.beginPath(); // I just don't know how to make the triangle get drawn again
  ctx.translate(500, 250);
  ctx.fillStyle = "red";

setInterval(drawTri, 2000); //I slowed it down a bit for testing

Hi Jesse,

Thanks, that solved it! Didn’t know setInterval works this way with parameters…

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