Generate Random Whole Numbers with JavaScript. I don't understand what's wrong

What’s wrong here:
function randomWholeNum() {

// Only change code below this line.

var random = Math.random();
var totalRandom = random * 10;
var floor = Math.floor(totalRandom);

return floor;
}

Your code will sometimes generate 0 which is not a whole number. Fixing the problem is up to you.

I just wrapped your function into an html

<html>
<head>
<script language="javascript">
function randomWholeNum() {

// Only change code below this line.

var random = Math.random();
var totalRandom = random * 10;
var floor = Math.floor(totalRandom);
document.getElementById("randomNum").value=floor;
return floor;
}
</script>
</head>
<body>
	<input type="button" onclick="randomWholeNum()" id="randomNum" /> 

</body>
</html>

Just that zero also gets returned, which is also a valid random whole number.

If you do not need that, then increment floor before returning.

I don’t think there’s anything wrong with your logic, but I think the challenge wants your code to look like the one in the example (like Math.random() * 10 instead of doing it in two lines).

Stranger still, your code won’t pass if you removed the example code

(this line:
var randomNumberBetween0and19 = Math.floor(Math.random() * 20);
)