Hi @mithunch. Welcome to FCC. In order to be helped, you need to articulate your question.
Paste your code in the comments between tildé signs like this ``` ```
So that it looks like this
# Your code here
And make a clear statement about exactly what problem youre trying to solve
import pygame import random # intalize the pygame pygame.init() # background background = pygame.image.load("background.png") # create the screen screen = pygame.display.set_mode((800, 600)) # caption and icon pygame.display.set_caption("Space Invaders") icon = pygame.image.load("SpaceInvaders .png") pygame.display.set_icon(icon) # Player playerImg = pygame.image.load("player.png") playerX = 370 playerY = 480 playerX_change = 0 # Enemy enemyImg = pygame.image.load("enemy.png") enemyX = random.randint(0, 800) enemyY = random.randint(50, 150) enemyX_change = 4 enemyY_change = 40 # Bullet # Ready - you can't see the bullet on the screen # Fire - The bullet is currently moving bulletimg = pygame.image.load("bullet.png") bulletX = 0 bulletY = 480 bulletX_changes = 0 bulletY_changes = 10 bullet_state = "ready" def player(x, y): screen.blit(playerImg, (x, y)) def enemy(x, y): screen.blit(enemyImg, (x, y)) def bullet_fire(x, y): global bullet_state bullet_state = "fire" screen.blit(bulletimg, (x + 16, y + 10)) # game loop running = True while running: # background color change screen.fill((150, 50, 50)) # Background screen.blit(background, (0, 0)) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # if keystroke is pressed whether its left key or right key if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: playerX_change = -5 if event.key == pygame.K_RIGHT: playerX_change = 5 if event.key == pygame.K_SPACE: bullet_fire(playerX, bulletY) if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: playerX_change = 0 # checking for boundaries of spaceship so it doesn't go out bounds playerX += playerX_change if playerX <= 0: playerX = 0 elif playerX >= 736: playerX = 736 # checking for boundaries of enemy so it doesn't go out bounds enemyX += enemyX_change if enemyX <= 0: enemyX_change = 5 enemyY += enemyY_change elif enemyX >= 736: enemyX_change = -5 enemyY += enemyY_change # Bullet movement if bullet_state is "fire": bullet_fire(playerX, bulletY) bulletY -= bulletY_changes player(playerX, playerY) enemy(enemyX, enemyY) pygame.display.update()
thank you for your information. I’m new here.
What is your question?
I’ve edited your post for readability. When you enter a code block into a forum post, please precede it with a separate line of three backticks and follow it with a separate line of three backticks to make it easier to read.
You can also use the “preformatted text” tool in the editor (
</>) to add backticks around text.
See this post to find the backtick on your keyboard.
Note: Backticks (`) are not single quotes (’).
What happens if you follow the advice in the error message (the bit that says something thinks you’re using the wrong thing and what you should replace it with)?