I want to stop/abort audio instead of pause, how would this be done?
I was trying to figure out how to do that.
How to abort an audio stream instead of pausing it.
How would I be able to do that?
https://jsfiddle.net/s0ae7ph9/
(function iife() {
"use strict";
function getButtonContainer(el) {
while (el.classList.contains("playButton") === false) {
el = el.parentNode;
}
return el;
}
function getPlay(button) {
return button;
}
function showPlayButton(button) {
button.classList.remove("active");
}
function isPlaying(button) {
const play = getPlay(button);
return play.classList.contains("active");
}
function pauseAllButtons() {
var buttons = document.querySelectorAll(".playButton");
buttons.forEach(function hidePause(buttons) {
if (isPlaying(buttons)) {
showPlayButton(buttons);
}
});
}
function showPauseButton(button) {
pauseAllButtons();
button.classList.add("active");
}
function getAudio() {
return document.querySelector("audio");
}
function playAudio(player, src) {
player.volume = 1.0;
if (player.getAttribute("src") !== src) {
player.setAttribute("src", src);
}
player.play();
}
function showButton(button, opts) {
if (opts.playing) {
showPlayButton(button);
} else {
showPauseButton(button);
}
}
function pauseAudio(player) {
player.pause();
}
function manageAudio(player, opts) {
if (opts.playing) {
pauseAudio(player);
} else {
playAudio(player, opts.src);
}
}
function playButton(button) {
const player = getAudio();
const playing = isPlaying(button);
showButton(button, {
playing
});
manageAudio(player, {
playing,
src: button.getAttribute("data-audio")
});
}
function playButtonClickHandler(evt) {
const button = getButtonContainer(evt.target);
playButton(button);
}
const playButtons = document.querySelectorAll(".button");
playButtons.forEach(function addHandler(el) {
el.addEventListener("click", playButtonClickHandler);
});
}());