Tell us what’s happening:
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";
currentWeapon–;
}
in this step it is showing like you should not change the current if statement but i did not change any thing.
Your code so far
<!-- file: index.html -->
/* file: script.js */
// User Editable Region
function attack() {
text.innerText = "The " + monsters[fighting].name + " attacks.";
text.innerText += " You attack it with your " + weapons[currentWeaponIndex].name + ".";
health -= getMonsterAttackValue(monsters[fighting].level);
if (isMonsterHit()) {
monsterHealth -= weapons[currentWeaponIndex].power + Math.floor(Math.random() * xp) + 1;
} else {
text.innerText += " You miss.";
}
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";
currentWeapon--;
}
}
// User Editable Region
/* file: styles.css */
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36
Challenge Information:
Learn Basic JavaScript by Building a Role Playing Game - Step 157