Learn Basic JavaScript by Building a Role Playing Game - Step 43

Tell us what’s happening:


I’m unsure what I’m doing incorrect here. As seen in the preview, clicking “button1” updates properly, so I’m unsure why I’m not passing this test. Any insight would be appreciated!

Your code so far

<!-- file: index.html -->
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
/* file: styles.css */
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
/* file: script.js */
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

/* User Editable Region */

function goStore() {
  document.querySelector("#button1").innerText = "Buy 10 health (10 gold)";
}

/* User Editable Region */


function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

Your issue is here

You already queried the DOM for the button 1 element and assigned it to a variable at the beginning of the project. You don’t have to do it again.
You need to use the variable instead then it will pass

Thank you. I just figured that out now. Should just be “button1.innerText”

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