Hello ,
Here is my code for the step 12
I receive the message " You should call your resetGame
function after displaying the alert in your keepScoreBtn
listener."
The function is already called someone can help please ?
const resetGame = () => {
listOfAllDice.forEach(element => element.textContent = 0);
score = 0;
rolls = 0;
round = 1;
scoreHistory.textContent = “”;
rollsElement.textContent = rolls;
totalScoreElement.textContent = score;
roundElement.textContent = round;
resetRadioOptions();
};
rollDiceBtn.addEventListener(“click”, () => {
if (rolls === 3) {
alert(“You have made three rolls this round. Please select a score.”);
} else {
rolls++;
resetRadioOptions();
rollDice();
updateStats();
getHighestDuplicates(diceValuesArr);
}
});
rulesBtn.addEventListener(“click”, () => {
isModalShowing = !isModalShowing;
if (isModalShowing) {
rulesBtn.textContent = “Hide rules”;
rulesContainer.style.display = “block”;
} else {
rulesBtn.textContent = “Show rules”;
rulesContainer.style.display = “none”;
}
});
keepScoreBtn.addEventListener(“click”, () => {
let selectedValue;
let achieved;
for (const radioButton of scoreInputs) {
if (radioButton.checked) {
selectedValue = radioButton.value;
achieved = radioButton.id;
break;
}
}
if (selectedValue) {
rolls = 0;
round++;
updateStats();
resetRadioOptions();
updateScore(selectedValue, achieved);
if (round > 6) {
setTimeout(() => {
alert(Game Over! Your total score is ${score}
);
}, 500);
resetGame();
}
} else {
alert(“Please select an option or roll the dice”);
}
});