Hi i´m very new with programming, and i´m starting doing projects in python:
# pong game
#Part 1:window
import turtle
window= turtle.Screen()
window.title("Ping PoNG")
window.bgcolor("black")
window.setup(width=800, height=600)
window.tracer(0)
# Score
score_A = 0
score_B = 0
#Paddle A
paddle_A= turtle.Turtle()
paddle_A.speed(0)
paddle_A.shape("square")
paddle_A.color("white")
paddle_A.shapesize(stretch_wid=5, stretch_len=1)
paddle_A.penup()
paddle_A.goto(-350, 0)
#Paddle B
paddle_B= turtle.Turtle()
paddle_B.speed(0)
paddle_B.shape("square")
paddle_B.color("white")
paddle_B.shapesize(stretch_wid=5, stretch_len=1)
paddle_B.penup()
paddle_B.goto(350, 0)
#Ball
Ball= turtle.Turtle()
Ball.speed(0)
Ball.shape("square")
Ball.color("white")
Ball.penup()
Ball.goto(0, 0)
Ball.dx= 0.20
Ball.dy= -0.20
#pen
pen= turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto (0, 260)
pen.write ("Player A:0 Player B: 0", align="center", font=("Courier", 24, "normal"))
#Functions
def paddle_A_up():
y=paddle_A.ycor()
y += 25
paddle_A.sety(y)
def paddle_A_down():
y=paddle_A.ycor()
y -=25
paddle_A.sety(y)
def paddle_B_up():
y=paddle_B.ycor()
y += 25
paddle_B.sety(y)
def paddle_B_down():
y=paddle_B.ycor()
y -= 25
paddle_B.sety(y)
#Keyboard binding
window.listen()
window.onkeypress(paddle_A_up, "w")
window.onkeypress(paddle_A_down, "s")
window.onkeypress(paddle_B_up, "Up")
window.onkeypress(paddle_B_down, "Down")
#Main game loop
while True:
window.update()
#Move the Ball
Ball.setx(Ball.xcor() + Ball.dx)
Ball.sety(Ball.ycor() + Ball.dy)
#Border checking
if Ball.ycor() > 290:
Ball.sety(290)
Ball.dy *= -1
if Ball.ycor() < -290:
Ball.sety(-290)
Ball.dy *= -1
if Ball.xcor() > 390:
Ball.goto(0, 0)
Ball.dx *= -1
score_A += 1
pen.clear()
pen.write ("Player A:{} Player B: {}".format(score_A, score_B), align="center", font=("Courier", 24, "normal"))
if Ball.xcor() < -390:
Ball.goto(0, 0)
Ball.dx *= -1
score_B += 1
pen.clear()
pen.write ("Player A:{} Player B: {}".format(score_A, score_B), align="center", font=("Courier", 24, "normal"))
#Paddle and ball collisions
if Ball.xcor() > 330 and (Ball.ycor() < paddle_B.ycor() + 50 and Ball.ycor() > paddle_B.ycor() - 50):
Ball.dx *= -1