Review Algorithmic Thinking by Building a Dice Game - Step 12

Tell us what’s happening:

hello,
please help,
error says:
Your resetGame function should set both score and rolls to 0, and round to 1.

my code:

const resetGame = () => {
diceValuesArr = [0, 0, 0, 0, 0];
score = 0;
rolls = 0;
total = 0;
round = 1;
listOfAllDice.forEach((dice, index) => {
dice.textContent = diceValuesArr[index];
});
totalScoreText.textContent = score;
scoreHistory.innerHTML = “”;
currentRoundRollsText.textContent = rolls;
currentRoundText.textContent = round;
resetRadioOptions();}

Your code so far

<!-- file: index.html -->

/* file: styles.css */

/* file: script.js */
// User Editable Region

const resetGame = () => {
  diceValuesArr = [0, 0, 0, 0, 0];
  score = 0;
  rolls = 0;
  total = 0;
  round = 1;

  listOfAllDice.forEach((dice, index) => {
    dice.textContent = diceValuesArr[index];
});
  totalScoreText.textContent = score;
  scoreHistory.innerHTML = "";

  currentRoundRollsText.textContent = rolls;
  currentRoundText.textContent = round;

  resetRadioOptions();
}


rollDiceBtn.addEventListener("click", () => {
  if (rolls === 3) {
    alert("You have made three rolls this round. Please select a score.");
  } else {
    rolls++;
    resetRadioOptions();
    rollDice();
    updateStats();
    getHighestDuplicates(diceValuesArr);
  }
});

rulesBtn.addEventListener("click", () => {
  isModalShowing = !isModalShowing;

  if (isModalShowing) {
    rulesBtn.textContent = "Hide Rules";
    rulesContainer.style.display = "block";
  } else {
    rulesBtn.textContent = "Show Rules";
    rulesContainer.style.display = "none";
  }
});

keepScoreBtn.addEventListener("click", () => {
  let selectedValue;
  let achieved;

  for (const radioButton of scoreInputs) {
    if (radioButton.checked) {
      selectedValue = radioButton.value;
      achieved = radioButton.id;
      break;
    }
  }

  if (selectedValue) {
    rolls = 0;
    round++;
    updateStats();
    resetRadioOptions();
    updateScore(selectedValue, achieved);
    if (round > 6) {
      setTimeout(() => {
        alert(`Game Over! Your total score is ${score}`);
      }, 500);
resetGame();
    }
  } else {
    alert("Please select an option or roll the dice");
  }
});

// User Editable Region

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36

Challenge Information:

Review Algorithmic Thinking by Building a Dice Game - Step 12

Blockquote

Have you tried to test the code manually to see if there are error messages in the console?

I notice that your code looks a lot like someone else’s code here on the forum, so if you copied the code, you copied the errors too.

1 Like