Tell us what’s happening:
const detectFullHouse = (arr) =>{
const counts = {};
for (const num of arr) {
if (counts[num]) {
counts[num]++;
} else {
counts[num] = 1;
}
}
const values=Object.value(counts);
if(values.includes(3) && values.includes(2)){
updateRadioOption(2, 25);
}
updateRadioOption(5, 0);
};
const resetRadioOptions = () => {
scoreInputs.forEach((input) => {
input.disabled = true;
input.checked = false;
});
scoreSpans.forEach((span) => {
span.textContent
Your code so far
<!-- file: index.html -->
/* file: styles.css */
/* file: script.js */
// User Editable Region
const detectFullHouse = (arr) =>{
const counts = {};
for (const num of arr) {
if (counts[num]) {
counts[num]++;
} else {
counts[num] = 1;
}
}
const values=Object.value(counts);
if(values.includes(3) && values.includes(2)){
updateRadioOption(2, 25);
}
updateRadioOption(5, 0);
};
const resetRadioOptions = () => {
scoreInputs.forEach((input) => {
input.disabled = true;
input.checked = false;
});
scoreSpans.forEach((span) => {
span.textContent = "";
});
};
const resetGame = () => {
diceValuesArr = [0, 0, 0, 0, 0];
score = 0;
round = 1;
rolls = 0;
listOfAllDice.forEach((dice, index) => {
dice.textContent = diceValuesArr[index];
});
totalScoreElement.textContent = score;
scoreHistory.innerHTML = "";
rollsElement.textContent = rolls;
roundElement.textContent = round;
resetRadioOptions();
};
rollDiceBtn.addEventListener("click", () => {
if (rolls === 3) {
alert("You have made three rolls this round. Please select a score.");
} else {
rolls++;
resetRadioOptions();
rollDice();
updateStats();
getHighestDuplicates(diceValuesArr);
detectFullHouse(diceValuesArr)
}
});
// User Editable Region
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36 Edg/129.0.0.0
Challenge Information:
Review Algorithmic Thinking by Building a Dice Game - Step 13