Tell us what’s happening:
const resetRadioOptions=()=>{
for(const scoreInput of scoreInputs){
scoreInput.disabled=true;
scoreInput.removeAttribute(“checked”);
}
for(const scoreSpan of scoreSpans){
scoreSpan.textContent=“”;
}
}
rollDiceBtn.addEventListener(“click”, () => {
if (rolls === 3) {
alert(“You have made three rolls this round. Please select a score.”);
} else {
resetRadioOptions();
rolls++;
rollDice();
updateStats();
getHighestDuplicates(diceValuesArr);
}
});
Your code so far
<!-- file: index.html -->
/* file: styles.css */
/* file: script.js */
// User Editable Region
const resetGame=()=>{
listOfAllDice=0;
score=0;
rolls=0;
round=1;
totalScore.textContent=score;
scoreHistory.innerText="";
currentRoundRolls.textContent=rolls;
currentRound.textContent=round;
resetRadioOptions();
};
// User Editable Region
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/116.0.0.0 Safari/537.36
Challenge Information:
Review Algorithmic Thinking by Building a Dice Game - Step 8