Technical Documentation Page - Build a Technical Documentation Page

**Tell us what’s happening:
Please I need help I have been stocked here for a while and I can move forward.
I am trying to design my Technical Documentation page with the closest similarities to the one on freecodecamp but I can seem to fix my div (with Id name #main-doc) and all all it’s content on the right side it keeps scrolling beneath my navigation

Please I need help.
Aside that my code passes every other test but gives me a 60% completion.

Your code so far
I have been able to write a good html, I think my styling is where I am stuck


The challenge seed code and/or your solution exceeded the maximum length we can port over from the challenge.

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*Start of html page*

<!DOCTYPE html>
<html lang="en">
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link rel="stylesheet" href="styles.css">
    <title>Technical Documentation Page</title>

<div id="sidenav">
  <nav id="navbar">
    <header id="head">JS Documentation</header>
  <li><a href="#Introduction" class="nav-link">Introduction</a></li>

<li><a href="#What_you_should_already_know" class="nav-link">What you should already know</a></li>

<li><a href="#JavaScript_and_Java"
class="nav-link">JavaScript and Java</a></li>

<li><a href="#Hello_world" class="nav-link">Hello World</a></li>

<li><a href="#Variables" class="nav-link">Variables</a></li>

<li><a href="#Declaring_variables"
class="nav-link">Declaring variables</a></li>

<li><a href="#Variable_scope" class="nav-link">Variable scope</a></li>

<li><a href="#Global_variables" class="nav-link">Global variables</a></li>

<li><a href="#Constants" class="nav-link">Constants</a></li>

<li><a href="#Data_types" class="nav-link">Data types</a></li>

<li><a href="#Reference" class="nav-link">Reference</a></li>

<main id="main-doc">
  <section class="main-section" id="Introduction">
    <p>JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language. Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its environment to provide programmatic control over them.</p>
<p>JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety of purposes by supplementing it with additional objects; for example:</p>

  <li>Client-side JavaScript extends the core language by supplying objects to control a browser and its Document Object Model (DOM). For example, client-side extensions allow an application to place elements on an HTML form and respond to user events such as mouse clicks, form input, and page navigation.</li>
  <li>Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a server. For example, server-side extensions allow an application to communicate with a database, provide continuity of information from one invocation to another of the application, or perform file manipulations on a server.</li>

  <section class="main-section" id="What_you_should_already_know"> 
    <header>What you should already know</header>
    <p>This guide assumes you have the following basic background:</p>
      <li>A general understanding of the Internet and the World Wide Web (WWW).</li>
      <li>Good working knowledge of HyperText Markup Language (HTML).</li>
      <li>Some programming experience. If you are new to programming, try one of the tutorials linked on the main page about JavaScript.</li>

  <section class="main-section" id="JavaScript_and_Java"> 
    <header>JavaScript and Java</header>
    <p>JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it was renamed from LiveScript to JavaScript.</p>
    <p>In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has a prototype-based object model instead of the more common class-based object model. The prototype-based model provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also supports functions without any special declarative requirements. Functions can be properties of objects, executing as loosely typed methods.</p>
    <p>JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes, and methods. You do not have to be concerned with whether methods are public, private, or protected, and you do not have to implement interfaces. Variables, parameters, and function return types are not explicitly typed.</p>

  <section class="main-section" id="Hello_world"> 
    <header>Hello world</header>
    <p>To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript code:</p>
    <code>function greetMe(yourName) { alert("Hello" + yourName); } greetMe("World");</code>

  <section class="main-section" id="Variables"> 
    <p>You use variables as symbolic names for values in your application. The names of variables, called identifiers, conform to certain rules.</p>
    <p>A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" though "Z" (uppercase) and the characters "a" through "z" (lowercase).</p>
    <p>You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.</p>

  <section class="main-section" id="Declaring_variables"> 
    <header>Declaring variables</header>
    <p>You can declare a variable in three ways:</p>
    <p>With the keyword var. For example</p>
    <code>var x = 42.</code>
    <p>This syntax can be used to declare both local and global variables.</p>
    <p>By simply assigning it a value. For example,</p>
    <code>x = 42.</code>
    <p>This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this variant.</p>
    <p>With the keyword let. For example,</p>
    <code>let y = 13.</code>
    <p>This syntax can be used to declare a block scope local variable. See Variable scope below. </p>

  <section class="main-section" id="Variable_scope"> 
    <header>Variable scope</header>
    <p>When you declare a variable outside of any function, it is called a global variable, because it is available to any other code in the current document. When you declare a variable within a function, it is called a local variable, because it is available only within that function.</p> 
    <p>JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a block is local to the function (or global scope) that the block resides within. For example the following code will log 5, because the scope of x is the function (or global context) within which x is declared, not the block, which in this case is an if statement.</p>
    <code>if (true) { var x = 5; } console.log(x); // 5 </code>
    <p>This behavior changes, when using the let declaration introduced in ECMAScript 2015.</p>
    <code>if (true) { let y = 5; } console.log(y); // ReferenceError: y is not defined </code>

  <section class="main-section" id="Global_variables"> 
    <header>Global variables</header>
    <p>Global variables are in fact properties of the global object. In web pages the global object is window, so you can set and access global variables using the window.variable syntax.</p>
    <p>Consequently, you can access global variables declared in one window or frame from another window or frame by specifying the window or frame name. For example, if a variable called phoneNumber is declared in a document, you can refer to this variable from an iframe as parent.phoneNumber.</p>

  <section class="main-section" id="Constants"> 
    <p>You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain alphabetic, numeric, or underscore characters.</p>
    <code>const PI = 3.14;</code>
    <p>A constant cannot change value through assignment or be re-declared while the script is running. It has to be initialized to a value.</p>
    <p>The scope rules for constants are the same as those for let block scope variables. If the const keyword is omitted, the identifier is assumed to represent a variable.</p>
    <p>You cannot declare a constant with the same name as a function or variable in the same scope. For example:</p>
    <code>// THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS WILL CAUSE AN ERROR ALSO function f() { const g = 5; var g; //statements }</code>
    <p>However, object attributes are not protected, so the following statement is executed without problems. </p>
    <code>const MY_OBJECT = {"key": "value"}; MY_OBJECT.key = "otherValue";</code>

  <section class="main-section" id="Data_types"> 
    <header>Data types</header>
    <p>The latest ECMAScript standard defines seven data types: </p>
      <li>Six data types that are primitives</li>
        <li>Boolean. true and false.</li>
        <li>null. A special keyword denoting a null value. Because JavaScript is case-sensitive, null is not the same as Null, NULL, or any other variant.</li>
        <li>undefined. A top-level property whose value is undefined.</li>
        <li>Number. 42 or 3.14159.</li>
        <li>String. "Howdy"</li>
        <li>Symbol (new in ECMAScript 2015). A data type whose instances are unique and immutable.</li>
      <li>and Object</li>
    <p>Although these data types are a relatively small amount, they enable you to perform useful functions with your applications. Objects and functions are the other fundamental elements in the language. You can think of objects as named containers for values, and functions as procedures that your application can perform.</p>

  <section class="main-section" id="Reference"> 
      <li>All the documentation from this page is taken from <a target="blank" href="">MDN</a></li>



** end of html page **

** start of Css Stylesheet **

@media (prefers-reduced-motion: no-preference) { * { scroll-behavior: smooth; } } 

body {
  font-family: Verdana, sans-serif, Tahoma, ;
  font-size: 100%;

header {
  font-weight: normal;
  font-size: 12px;
  text-align: justify;
  margin-top: 10px;
  width: 300px;
  padding-left: 10px;

p {
  padding-left: 10px;
  width: 308px;
  margin: 10px;
  font-size: ;
 code {
  background-color: whitesmoke;
  padding: 10px;
  display: block ;
  text-align: left;
  position: relative;
  word-break: normal;
  word-wrap: normal;
  line-height: 2;
  width: 275px;
  margin-left: 25px;

div {
  position: absolute;
  left: 0px;
  padding: 0;
  height: 395%;

#navbar {
  max-width: 300px;

#navbar ul {
  width: 130px;
  height: 100%;
  padding: 0px;
  margin: 0px;
  position: fixed;
  border-right: solid lightgrey;

 #navbar li {
  position: relative;
  border-top: 2px solid lightgrey;
  width: 130px;
  max-width: 300px; 

#navbar a {
  color: black;
  display: block; 
  width: 150px;
  padding: 5px 5px 5px 20px;
  text-decoration: none; 
  cursor: pointer;
  text-align: justify;
  font-size: 0.1em;

main {
  position: fixed;
  overflow: auto;
  right: 0px;
  width: 200px;
  height: 100%;
  font-size: 2px; 

section li {
  width: 275px;
  margin: 10px;

#head {
  text-align: center;
  width: 115px;
  margin: 2px 2px 10px 2px;
  padding-left: 10px;

** end of Css Stylesheet **

Your browser information:

User Agent is: Mozilla/5.0 (Linux; U; Android 11; TECNO KF7j Build/RP1A.200720.011; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/90.0.4430.210 Mobile Safari/537.36 OPR/65.1.2254.63284

Challenge: Technical Documentation Page - Build a Technical Documentation Page

Link to the challenge:

actually your code is passing all the tests. The 60% completion is not about this project, it is about the whole certificate (you are 60% toward getting the certificate, but 100% done with this project since you passed the tests).

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I feel like there’s still something I need to learn from this particular project before moving on.
But thanks a lot for the heads up, maybe I would just move on then.

It is up to you to decide when to move on. I was just letting you know the meaning of the 60%.

1 Like

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