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<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="stylesheet" href="styles.css">
  <title>Technical Documentation Page - FreeCodeCamp</title>
</head>

<body>
  <header id="main-header">
    <nav id="navbar">
      <header id="main-header">
      <h1>JS Documentation</h1>
      <ul>
        <li class="nav-link"><a href="#introduction">Introduction</a></li>
        <li class="nav-link"><a href="#what-you">What you should already know</a></li>
        <li class="nav-link"><a href="#javaScript-and-java">JavaScript and Java</a></li>
        <li class="nav-link"><a href="#hello-world">Hello world</a></li>
        <li class="nav-link"><a href="#variables">Variables</a></li>
        <li class="nav-link"><a href="#declaring-variables">Declaring variables</a></li>
        <li class="nav-link"><a href="#variable-scope">Variable scope</a></li>
        <li class="nav-link"><a href="#global-variables">Global variables</a></li>
        <li class="nav-link"><a href="#constants">Constants</a></li>
        <li class="nav-link"><a href="#data-types">Data types</a></li>
        <li class="nav-link"><a href="#if-else">if...else statement</a></li>
        <li class="nav-link"><a href="#while-statement">while statement</a></li>
        <li class="nav-link"><a href="#function-declarations">Function declarations</a></li>
        <li class="nav-link"><a href="#reference">Reference</a></li>
      </ul>
    </nav>
  </header>
  <main id="main-doc">
    <section class="main-section" id="introduction">
      <header>Introduction</header>
      <article class="main_article">
        <p>JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language.
          Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its
          environment to provide programmatic control over them.</p>
        <p>JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language
          elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety
          of purposes by supplementing it with additional objects; for example:</p>
        <ul>
          <li>Client-side JavaScript extends the core language by supplying objects to control a browser and its
            Document Object Model (DOM). For example, client-side extensions allow an application to place elements on
            an HTML form and respond to user events such as mouse clicks, form input, and page navigation.</li>
          <li>Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a
            server. For example, server-side extensions allow an application to communicate with a database, provide
            continuity of information from one invocation to another of the application or perform file manipulations
            on a server....</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="what_you">
      <header>What you should already know</header>
      <article class="main_article">
        <p>This guide assumes you have the following basic background:</p>
        <ul>
          <li>A general understanding of the Internet and the World Wide Web (WWW).</li>
          <li>Good working knowledge of HyperText Markup Language (HTML).</li>
          <li>Some programming experience. If you are new to programming, try one of the tutorials linked on the main
            page about JavaScript.</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="javaScript_and_java">
      <header>JavaScript and Java</header>
      <article class="main_article">
        <p>JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript
          language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows
          most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it
          was renamed from LiveScript to JavaScript.</p>
        <p>In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime
          system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has
          a prototype-based object model instead of the more common class-based object model. The prototype-based model
          provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also
          supports functions without any special declarative requirements. Functions can be properties of objects,
          executing as loosely typed methods.</p>
        <p>JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes,
          and methods. You do not have to be concerned with whether methods are public, private, or protected, and you
          do not have to implement interfaces. Variables, parameters, and function return types are not explicitly
          typed.</p>
      </article>
    </section>

    <section class="main-section" id="hello_world">
      <header>Hello world</header>
      <article class="main_article">
        <p>To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript
          code:</p>
        <code>function greetMe(yourName) { alert("Hello " + yourName); }
          greetMe("World");</code>
        <p>Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!</p>
      </article>
    </section>

    <section class="main-section" id="variables">
      <header>Variables</header>
      <article class="main_article">
        <p>You use variables as symbolic names for values in your application. The names of variables, called
          identifiers, conform to certain rules.</p>
        <p>A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters
          can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z"
          (uppercase) and the characters "a" through "z" (lowercase).</p>
        <p>You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape
          sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.</p>
      </article>
    </section>

    <section class="main-section" id="declaring_variables">
      <header>Declaring variables</header>
      <article class="main_article">
        <p>You can declare a variable in three ways:</p>
        <p>With the keyword var. For example,</p>
        <code>var x = 42.</code>
        <p>This syntax can be used to declare both local and global variables.</p>
        <p>By simply assigning it a value. For example,</p>
        <code>x = 42.</code>
        <p>This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this
          variant.</p>
        <p>With the keyword let. For example,</p>
        <code>let y = 13.</code>
        <p>This syntax can be used to declare a block scope local variable. See Variable scope below.</p>
      </article>
    </section>

    <section class="main-section" id="variable_scope">
      <header>Variable scope</header>
      <article class="main_article">
        <p>When you declare a variable outside of any function, it is called a global variable, because it is available
          to any other code in the current document. When you declare a variable within a function, it is called a local
          variable, because it is available only within that function.</p>
        <p>JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a
          block is local to the function (or global scope) that the block resides within. For example the following code
          will log 5, because the scope of x is the function (or global context) within which x is declared, not the
          block, which in this case is an if statement.</p>
        <code>if (true) { var x = 5; } console.log(x); // 5</code>
        <p>This behavior changes, when using the let declaration introduced in ECMAScript 2015</p>
        <code>if (true) { let y = 5; } console.log(y); // ReferenceError: y is not
          defined</code>
      </article>
    </section>

    <section class="main-section" id="global_variables">
      <header>Global variables</header>
      <article class="main_article">
        <p>Global variables are in fact properties of the global object. In web pages the global object is window, so
          you can set and access global variables using the window.variable syntax.</p>
        <p>Consequently, you can access global variables declared in one window or frame from another window or frame by
          specifying the window or frame name. For example, if a variable called phoneNumber is declared in a document,
          you can refer to this variable from an iframe as parent.phoneNumber.</p>
      </article>
    </section>

    <section class="main-section" id="constants">
      <header>Constants</header>
      <article class="main_article">
        <p>You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the
          same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain
          alphabetic, numeric, or underscore characters.</p>
        <code>const PI = 3.14;</code>
        <p>A constant cannot change value through assignment or be re-declared while the script is running. It has to be
          initialized to a value.</p>
        <p>The scope rules for constants are the same as those for let block scope variables. If the const keyword is
          omitted, the identifier is assumed to represent a variable.</p>
        <p>You cannot declare a constant with the same name as a function or variable in the same scope. For example:
        </p>
        <code>// THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS WILL
          CAUSE AN ERROR ALSO function f() { const g = 5; var g; //statements
          }</code>
        <p>However, object attributes are not protected, so the following statement is executed without problems.</p>
        <code>const MY_OBJECT = {"key": "value"}; MY_OBJECT.key = "otherValue";</code>
      </article>
    </section>

    <section class="main-section" id="data_types">
      <header>Data types</header>
      <article class="main_article">
        <p>The latest ECMAScript standard defines seven data types:</p>
        <ul>
          <li>
            <p>Six data types that are primitives:</p>
            <ul>
              <li>Boolean. true and false.</li>
              <li>null. A special keyword denoting a null value. Because JavaScript is case-sensitive, null is not the
                same as Null, NULL, or any other variant.</li>
              <li>undefined. A top-level property whose value is undefined.</li>
              <li>Number. 42 or 3.14159.</li>
              <li>String. "Howdy"</li>
              <li>Symbol (new in ECMAScript 2015). A data type whose instances are unique and immutable.</li>
            </ul>
          <li>and Object</li>
          </li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="if_else">
      <header>if...else statement</header>
      <article class="main_article">
        <p>Use the if statement to execute a statement if a logical condition is true. Use the optional else clause to
          execute a statement if the condition is false. An if statement looks as follows:</p>
        <code>if (condition) { statement_1; } else { statement_2; }</code>
        <p>condition can be any expression that evaluates to true or false. See Boolean for an explanation of what
          evaluates to true and false. If condition evaluates to true, statement_1 is executed; otherwise, statement_2
          is executed. statement_1 and statement_2 can be any statement, including further nested if statements.</p>
        <p>You may also compound the statements using else if to have multiple conditions tested in sequence, as
          follows:</p>
        <code>if (condition_1) { statement_1; } else if (condition_2) { statement_2;
          } else if (condition_n) { statement_n; } else { statement_last; }</code>
        <p>In the case of multiple conditions only the first logical condition which evaluates to true will be executed.
          To execute multiple statements, group them within a block statement ({ ... }) . In general, it's good practice
          to always use block statements, especially when nesting if statements:</p>
        <code>if (condition) { statement_1_runs_if_condition_is_true;
          statement_2_runs_if_condition_is_true; } else {
          statement_3_runs_if_condition_is_false;
          statement_4_runs_if_condition_is_false; }</code>
        <p>It is advisable to not use simple assignments in a conditional expression, because the assignment can be
          confused with equality when glancing over the code. For example, do not use the following code:</p>
        <code>if (x = y) { /* statements here */ }</code>
        <p>If you need to use an assignment in a conditional expression, a common practice is to put additional
          parentheses around the assignment. For example:</p>
        <code>if ((x = y)) { /* statements here */ }</code>
      </article>
    </section>

    <section class="main-section" id="while_statement">
      <header>while statement</header>
      <article class="main_article">
        <p>A while statement executes its statements as long as a specified condition evaluates to true. A while
          statement looks as follows:</p>
        <code>while (condition) statement</code>
        <p>If the condition becomes false, statement within the loop stops executing and control passes to the statement
          following the loop.</p>
        <p>The condition test occurs before statement in the loop is executed. If the condition returns true, statement
          is executed and the condition is tested again. If the condition returns false, execution stops and control is
          passed to the statement following while.</p>
        <p>To execute multiple statements, use a block statement ({ ... }) to group those statements.</p>
        <p>Example:</p>
        <p>The following while loop iterates as long as n is less than three:</p>
        <code>var n = 0; var x = 0; while (n &lt; 3) { n++; x += n; }</code>
        <p>With each iteration, the loop increments n and adds that value to x. Therefore, x and n take on the following
          values:</p>
        <ul>
          <li>After the first pass: n = 1 and x = 1</li>
          <li>After the second pass: n = 2 and x = 3</li>
          <li>After the third pass: n = 3 and x = 6</li>
        </ul>
        <p>After completing the third pass, the condition n &lt; 3 is no longer true, so the loop terminates.</p>
      </article>
    </section>

    <section class="main-section" id="function_declarations">
      <header>Function declarations</header>
      <article class="main_article">
        <p>A function definition (also called a function declaration, or function statement) consists of the function
          keyword, followed by:</p>
        <ul>
          <li>The name of the function.</li>
          <li>A list of arguments to the function, enclosed in parentheses and separated by commas.</li>
          <li>The JavaScript statements that define the function, enclosed in curly brackets, { }.</li>
        </ul>
        <p>For example, the following code defines a simple function named square:</p>
        <code>function square(number) { return number * number; }</code>
        <p>The function square takes one argument, called number. The function consists of one statement that says to
          return the argument of the function (that is, number) multiplied by itself. The return statement specifies the
          value returned by the function.</p>
        <code>return number * number;</code>
        <p>Primitive parameters (such as a number) are passed to functions by value; the value is passed to the
          function, but if the function changes the value of the parameter, this change is not reflected globally or in
          the calling function.</p>
      </article>
    </section>

    <section class="main-section" id="reference">
      <header>Reference</header>
      <article class="main_article">
        <ul>
          <li>All the documentation in this page is taken from <a
              href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide">MDN</a></li>
        </ul>
      </article>
    </section>
    <p id="creator">This page Recreated by <a href="https://github.com/FreeCodeCamp-Solutions">FreeCodeCamp-Solutions</a></p>
  </main>
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Challenge: Technical Documentation Page - Build a Technical Documentation Page

Link to the challenge:

Case matters. introduction !== Introduction.

Besides the case issue with What you left off a lot of the header text in the id.

There are errors in your id, remember id value is unique and cannot be repeated twice unlike class.
Make sure your id value matches the text in spellings

I’ve updated the code using your comments, now I’m getting 3 errors in total

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="stylesheet" href="styles.css">
  <title>Technical Documentation Page - FreeCodeCamp</title>
</head>

<body>
  <header id="main-header">
    <nav id="navbar">
      <header id="main-header">
      <h1>JS Documentation</h1>
      <ul>
        <li><a href="#introduction" class="nav-link">Introduction</a></li>
        <li><a href="#what-you" class="nav-link">What you should already know</a></li>
        <li><a href="#javaScript-and-java" class="nav-link">JavaScript and Java</a></li>
        <li><a href="#hello-world" class="nav-link">Hello world</a></li>
        <li><a href="#variables" class="nav-link">Variables</a></li>
        <li><a href="#declaring-variables" class="nav-link">Declaring variables</a></li>
        <li><a href="#variable-scope" class="nav-link">Variable scope</a></li>
        <li><a href="#global-variables" class="nav-link">Global variables</a></li>
        <li><a href="#constants" class="nav-link">Constants</a></li>
        <li><a href="#data-types" class="nav-link">Data types</a></li>
        <li><a href="#if-else" class="nav-link">If else statement</a></li>
        <li><a href="#while-statement" class="nav-link">While statement</a></li>
        <li><a href="#function-declarations" class="nav-link">Function declarations</a></li>
        <li><a href="#reference" class="nav-link">Reference</a></li>
      </ul>
    </nav>
  </header>
  <main id="main-doc">
    <section class="main-section" id="Introduction">
      <header>Introduction</header>
      <article class="main_article">
        <p>JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language.
          Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its
          environment to provide programmatic control over them.</p>
        <p>JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language
          elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety
          of purposes by supplementing it with additional objects; for example:</p>
        <ul>
          <li>Client-side JavaScript extends the core language by supplying objects to control a browser and its
            Document Object Model (DOM). For example, client-side extensions allow an application to place elements on
            an HTML form and respond to user events such as mouse clicks, form input, and page navigation.</li>
          <li>Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a
            server. For example, server-side extensions allow an application to communicate with a database, provide
            continuity of information from one invocation to another of the application or perform file manipulations
            on a server....</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="What_you_should_already_know">
      <header>What you should already know</header>
      <article class="main_article">
        <p>This guide assumes you have the following basic background:</p>
        <ul>
          <li>A general understanding of the Internet and the World Wide Web (WWW).</li>
          <li>Good working knowledge of HyperText Markup Language (HTML).</li>
          <li>Some programming experience. If you are new to programming, try one of the tutorials linked on the main
            page about JavaScript.</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="JavaScript_and_Java">
      <header>JavaScript and Java</header>
      <article class="main_article">
        <p>JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript
          language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows
          most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it
          was renamed from LiveScript to JavaScript.</p>
        <p>In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime
          system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has
          a prototype-based object model instead of the more common class-based object model. The prototype-based model
          provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also
          supports functions without any special declarative requirements. Functions can be properties of objects,
          executing as loosely typed methods.</p>
        <p>JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes,
          and methods. You do not have to be concerned with whether methods are public, private, or protected, and you
          do not have to implement interfaces. Variables, parameters, and function return types are not explicitly
          typed.</p>
      </article>
    </section>

    <section class="main-section" id="Hello_world">
      <header>Hello world</header>
      <article class="main_article">
        <p>To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript
          code:</p>
        <code>function greetMe(yourName) { alert("Hello " + yourName); }
          greetMe("World");</code>
        <p>Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!</p>
      </article>
    </section>

    <section class="main-section" id="Variables">
      <header>Variables</header>
      <article class="main_article">
        <p>You use variables as symbolic names for values in your application. The names of variables, called
          identifiers, conform to certain rules.</p>
        <p>A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters
          can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z"
          (uppercase) and the characters "a" through "z" (lowercase).</p>
        <p>You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape
          sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.</p>
      </article>
    </section>

    <section class="main-section" id="Declaring_variables">
      <header>Declaring variables</header>
      <article class="main_article">
        <p>You can declare a variable in three ways:</p>
        <p>With the keyword var. For example,</p>
        <code>var x = 42.</code>
        <p>This syntax can be used to declare both local and global variables.</p>
        <p>By simply assigning it a value. For example,</p>
        <code>x = 42.</code>
        <p>This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this
          variant.</p>
        <p>With the keyword let. For example,</p>
        <code>let y = 13.</code>
        <p>This syntax can be used to declare a block scope local variable. See Variable scope below.</p>
      </article>
    </section>

    <section class="main-section" id="Variable_scope">
      <header>Variable scope</header>
      <article class="main_article">
        <p>When you declare a variable outside of any function, it is called a global variable, because it is available
          to any other code in the current document. When you declare a variable within a function, it is called a local
          variable, because it is available only within that function.</p>
        <p>JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a
          block is local to the function (or global scope) that the block resides within. For example the following code
          will log 5, because the scope of x is the function (or global context) within which x is declared, not the
          block, which in this case is an if statement.</p>
        <code>if (true) { var x = 5; } console.log(x); // 5</code>
        <p>This behavior changes, when using the let declaration introduced in ECMAScript 2015</p>
        <code>if (true) { let y = 5; } console.log(y); // ReferenceError: y is not
          defined</code>
      </article>
    </section>

    <section class="main-section" id="Global_variables">
      <header>Global variables</header>
      <article class="main_article">
        <p>Global variables are in fact properties of the global object. In web pages the global object is window, so
          you can set and access global variables using the window.variable syntax.</p>
        <p>Consequently, you can access global variables declared in one window or frame from another window or frame by
          specifying the window or frame name. For example, if a variable called phoneNumber is declared in a document,
          you can refer to this variable from an iframe as parent.phoneNumber.</p>
      </article>
    </section>

    <section class="main-section" id="Constants">
      <header>Constants</header>
      <article class="main_article">
        <p>You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the
          same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain
          alphabetic, numeric, or underscore characters.</p>
        <code>const PI = 3.14;</code>
        <p>A constant cannot change value through assignment or be re-declared while the script is running. It has to be
          initialized to a value.</p>
        <p>The scope rules for constants are the same as those for let block scope variables. If the const keyword is
          omitted, the identifier is assumed to represent a variable.</p>
        <p>You cannot declare a constant with the same name as a function or variable in the same scope. For example:
        </p>
        <code>// THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS WILL
          CAUSE AN ERROR ALSO function f() { const g = 5; var g; //statements
          }</code>
        <p>However, object attributes are not protected, so the following statement is executed without problems.</p>
        <code>const MY_OBJECT = {"key": "value"}; MY_OBJECT.key = "otherValue";</code>
      </article>
    </section>

    <section class="main-section" id="Data_types">
      <header>Data types</header>
      <article class="main_article">
        <p>The latest ECMAScript standard defines seven data types:</p>
        <ul>
          <li>
            <p>Six data types that are primitives:</p>
            <ul>
              <li>Boolean. true and false.</li>
              <li>null. A special keyword denoting a null value. Because JavaScript is case-sensitive, null is not the
                same as Null, NULL, or any other variant.</li>
              <li>undefined. A top-level property whose value is undefined.</li>
              <li>Number. 42 or 3.14159.</li>
              <li>String. "Howdy"</li>
              <li>Symbol (new in ECMAScript 2015). A data type whose instances are unique and immutable.</li>
            </ul>
          <li>and Object</li>
          </li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="If_else_statement">
      <header>if...else statement</header>
      <article class="main_article">
        <p>Use the if statement to execute a statement if a logical condition is true. Use the optional else clause to
          execute a statement if the condition is false. An if statement looks as follows:</p>
        <code>if (condition) { statement_1; } else { statement_2; }</code>
        <p>condition can be any expression that evaluates to true or false. See Boolean for an explanation of what
          evaluates to true and false. If condition evaluates to true, statement_1 is executed; otherwise, statement_2
          is executed. statement_1 and statement_2 can be any statement, including further nested if statements.</p>
        <p>You may also compound the statements using else if to have multiple conditions tested in sequence, as
          follows:</p>
        <code>if (condition_1) { statement_1; } else if (condition_2) { statement_2;
          } else if (condition_n) { statement_n; } else { statement_last; }</code>
        <p>In the case of multiple conditions only the first logical condition which evaluates to true will be executed.
          To execute multiple statements, group them within a block statement ({ ... }) . In general, it's good practice
          to always use block statements, especially when nesting if statements:</p>
        <code>if (condition) { statement_1_runs_if_condition_is_true;
          statement_2_runs_if_condition_is_true; } else {
          statement_3_runs_if_condition_is_false;
          statement_4_runs_if_condition_is_false; }</code>
        <p>It is advisable to not use simple assignments in a conditional expression, because the assignment can be
          confused with equality when glancing over the code. For example, do not use the following code:</p>
        <code>if (x = y) { /* statements here */ }</code>
        <p>If you need to use an assignment in a conditional expression, a common practice is to put additional
          parentheses around the assignment. For example:</p>
        <code>if ((x = y)) { /* statements here */ }</code>
      </article>
    </section>

    <section class="main-section" id="While_statement">
      <header>while statement</header>
      <article class="main_article">
        <p>A while statement executes its statements as long as a specified condition evaluates to true. A while
          statement looks as follows:</p>
        <code>while (condition) statement</code>
        <p>If the condition becomes false, statement within the loop stops executing and control passes to the statement
          following the loop.</p>
        <p>The condition test occurs before statement in the loop is executed. If the condition returns true, statement
          is executed and the condition is tested again. If the condition returns false, execution stops and control is
          passed to the statement following while.</p>
        <p>To execute multiple statements, use a block statement ({ ... }) to group those statements.</p>
        <p>Example:</p>
        <p>The following while loop iterates as long as n is less than three:</p>
        <code>var n = 0; var x = 0; while (n &lt; 3) { n++; x += n; }</code>
        <p>With each iteration, the loop increments n and adds that value to x. Therefore, x and n take on the following
          values:</p>
        <ul>
          <li>After the first pass: n = 1 and x = 1</li>
          <li>After the second pass: n = 2 and x = 3</li>
          <li>After the third pass: n = 3 and x = 6</li>
        </ul>
        <p>After completing the third pass, the condition n &lt; 3 is no longer true, so the loop terminates.</p>
      </article>
    </section>

    <section class="main-section" id="Function_declarations">
      <header>Function declarations</header>
      <article class="main_article">
        <p>A function definition (also called a function declaration, or function statement) consists of the function
          keyword, followed by:</p>
        <ul>
          <li>The name of the function.</li>
          <li>A list of arguments to the function, enclosed in parentheses and separated by commas.</li>
          <li>The JavaScript statements that define the function, enclosed in curly brackets, { }.</li>
        </ul>
        <p>For example, the following code defines a simple function named square:</p>
        <code>function square(number) { return number * number; }</code>
        <p>The function square takes one argument, called number. The function consists of one statement that says to
          return the argument of the function (that is, number) multiplied by itself. The return statement specifies the
          value returned by the function.</p>
        <code>return number * number;</code>
        <p>Primitive parameters (such as a number) are passed to functions by value; the value is passed to the
          function, but if the function changes the value of the parameter, this change is not reflected globally or in
          the calling function.</p>
      </article>
    </section>

    <section class="main-section" id="Reference">
      <header>Reference</header>
      <article class="main_article">
        <ul>
          <li>All the documentation in this page is taken from <a
              href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide">MDN</a></li>
        </ul>
      </article>
    </section>
    <p id="creator">This page Recreated by <a href="https://github.com/FreeCodeCamp-Solutions">FreeCodeCamp-Solutions</a></p>
  </main>
</body>

</html> 

“Each .main-section should have an id that matches the text of its first child, having any spaces in the child’s text replaced with underscores (_) for the id’s.”

It says only replace spaces with underscores. You replaced something else with underscores (actually, you replaced three characters with one underscore).

As for the other two errors, you just need to review your code with fresh eyes to find the mistakes. Maybe take a break for a while and come back to it. The errors are there for you to find :slightly_smiling_face:

What do you mean?

I deliberitely copy and pasted the section text for the id’s and just replaced the spaces with (_) as instructed

Yes, you did replace the spaces with underscores, but you got a little greedy and replaced some non-spaces with underscores as well.

Could you point out where? It must’ve gone over my head

Welcome to the wonderful world of programming, where half your time is spent finding typos :slightly_smiling_face:

Just start going through them one at a time. You only want to replace spaces with underscores. Anything that is not a space should not be replaced with an underscore. For example, a dot is not a space, so it should not be replaced with an underscore. (That’s your hint).

1 Like
        <li><a href="#introduction" class="nav-link">Introduction</a></li>
        <li><a href="#what-you" class="nav-link">What you should already know</a></li>
        <li><a href="#javaScript-and-java" class="nav-link">JavaScript and Java</a></li>
        <li><a href="#hello-world" class="nav-link">Hello world</a></li>
        <li><a href="#variables" class="nav-link">Variables</a></li>
        <li><a href="#declaring-variables" class="nav-link">Declaring variables</a></li>
        <li><a href="#variable-scope" class="nav-link">Variable scope</a></li>
        <li><a href="#global-variables" class="nav-link">Global variables</a></li>
        <li><a href="#constants" class="nav-link">Constants</a></li>
        <li><a href="#data-types" class="nav-link">Data types</a></li>
        <li><a href="#if-else" class="nav-link">If else statement</a></li>
        <li><a href="#while-statement" class="nav-link">While statement</a></li>
        <li><a href="#function-declarations" class="nav-link">Function declarations</a></li>
        <li><a href="#reference" class="nav-link">Reference</a></li>

There is no dots, inside the nav links what do you mean here?

I will leave the question for @bbsmooth because he’s on a role here. Just some advice to make it easier for everyone. When you reply, use the format button that looks like </> instead of posting images. If you use the format button and post the actual code, it lets users who may be looking to help you copy the code and paste it in the challenge so they can see what’s wrong for themselves.

The test we are talking about is for the .main-section and its corresponding id, not the links in the nav menu. You are looking in the wrong place.

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="stylesheet" href="styles.css">
  <title>Technical Documentation Page - FreeCodeCamp</title>
</head>

<body>
  <header id="main-header">
    <nav id="navbar">
      <header id="main-header">
      <h1>JS Documentation</h1>
      <ul>
        <li><a href="#introduction" class="nav-link">Introduction</a></li>
        <li><a href="#what-you" class="nav-link">What you should already know</a></li>
        <li><a href="#javaScript-and-java" class="nav-link">JavaScript and Java</a></li>
        <li><a href="#hello-world" class="nav-link">Hello world</a></li>
        <li><a href="#variables" class="nav-link">Variables</a></li>
        <li><a href="#declaring-variables" class="nav-link">Declaring variables</a></li>
        <li><a href="#variable-scope" class="nav-link">Variable scope</a></li>
        <li><a href="#global-variables" class="nav-link">Global variables</a></li>
        <li><a href="#constants" class="nav-link">Constants</a></li>
        <li><a href="#data-types" class="nav-link">Data types</a></li>
        <li><a href="#if-else" class="nav-link">If else statement</a></li>
        <li><a href="#while-statement" class="nav-link">While statement</a></li>
        <li><a href="#function-declarations" class="nav-link">Function declarations</a></li>
        <li><a href="#reference" class="nav-link">Reference</a></li>
      </ul>
    </nav>
  </header>
  <main id="main-doc">
    <section class="main-section" id="Introduction">
      <header>Introduction</header>
      <article class="main_article">
        <p>JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language.
          Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its
          environment to provide programmatic control over them.</p>
        <p>JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language
          elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety
          of purposes by supplementing it with additional objects; for example:</p>
        <ul>
          <li>Client-side JavaScript extends the core language by supplying objects to control a browser and its
            Document Object Model (DOM). For example, client-side extensions allow an application to place elements on
            an HTML form and respond to user events such as mouse clicks, form input, and page navigation.</li>
          <li>Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a
            server. For example, server-side extensions allow an application to communicate with a database, provide
            continuity of information from one invocation to another of the application or perform file manipulations
            on a server....</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="What_you_should_already_know">
      <header>What you should already know</header>
      <article class="main_article">
        <p>This guide assumes you have the following basic background:</p>
        <ul>
          <li>A general understanding of the Internet and the World Wide Web (WWW).</li>
          <li>Good working knowledge of HyperText Markup Language (HTML).</li>
          <li>Some programming experience. If you are new to programming, try one of the tutorials linked on the main
            page about JavaScript.</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="JavaScript_and_Java">
      <header>JavaScript and Java</header>
      <article class="main_article">
        <p>JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript
          language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows
          most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it
          was renamed from LiveScript to JavaScript.</p>
        <p>In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime
          system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has
          a prototype-based object model instead of the more common class-based object model. The prototype-based model
          provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also
          supports functions without any special declarative requirements. Functions can be properties of objects,
          executing as loosely typed methods.</p>
        <p>JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes,
          and methods. You do not have to be concerned with whether methods are public, private, or protected, and you
          do not have to implement interfaces. Variables, parameters, and function return types are not explicitly
          typed.</p>
      </article>
    </section>

    <section class="main-section" id="Hello_world">
      <header>Hello world</header>
      <article class="main_article">
        <p>To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript
          code:</p>
        <code>function greetMe(yourName) { alert("Hello " + yourName); }
          greetMe("World");</code>
        <p>Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!</p>
      </article>
    </section>

    <section class="main-section" id="Variables">
      <header>Variables</header>
      <article class="main_article">
        <p>You use variables as symbolic names for values in your application. The names of variables, called
          identifiers, conform to certain rules.</p>
        <p>A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters
          can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z"
          (uppercase) and the characters "a" through "z" (lowercase).</p>
        <p>You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape
          sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.</p>
      </article>
    </section>

    <section class="main-section" id="Declaring_variables">
      <header>Declaring variables</header>
      <article class="main_article">
        <p>You can declare a variable in three ways:</p>
        <p>With the keyword var. For example,</p>
        <code>var x = 42.</code>
        <p>This syntax can be used to declare both local and global variables.</p>
        <p>By simply assigning it a value. For example,</p>
        <code>x = 42.</code>
        <p>This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this
          variant.</p>
        <p>With the keyword let. For example,</p>
        <code>let y = 13.</code>
        <p>This syntax can be used to declare a block scope local variable. See Variable scope below.</p>
      </article>
    </section>

    <section class="main-section" id="Variable_scope">
      <header>Variable scope</header>
      <article class="main_article">
        <p>When you declare a variable outside of any function, it is called a global variable, because it is available
          to any other code in the current document. When you declare a variable within a function, it is called a local
          variable, because it is available only within that function.</p>
        <p>JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a
          block is local to the function (or global scope) that the block resides within. For example the following code
          will log 5, because the scope of x is the function (or global context) within which x is declared, not the
          block, which in this case is an if statement.</p>
        <code>if (true) { var x = 5; } console.log(x); // 5</code>
        <p>This behavior changes, when using the let declaration introduced in ECMAScript 2015</p>
        <code>if (true) { let y = 5; } console.log(y); // ReferenceError: y is not
          defined</code>
      </article>
    </section>

    <section class="main-section" id="Global_variables">
      <header>Global variables</header>
      <article class="main_article">
        <p>Global variables are in fact properties of the global object. In web pages the global object is window, so
          you can set and access global variables using the window.variable syntax.</p>
        <p>Consequently, you can access global variables declared in one window or frame from another window or frame by
          specifying the window or frame name. For example, if a variable called phoneNumber is declared in a document,
          you can refer to this variable from an iframe as parent.phoneNumber.</p>
      </article>
    </section>

    <section class="main-section" id="Constants">
      <header>Constants</header>
      <article class="main_article">
        <p>You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the
          same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain
          alphabetic, numeric, or underscore characters.</p>
        <code>const PI = 3.14;</code>
        <p>A constant cannot change value through assignment or be re-declared while the script is running. It has to be
          initialized to a value.</p>
        <p>The scope rules for constants are the same as those for let block scope variables. If the const keyword is
          omitted, the identifier is assumed to represent a variable.</p>
        <p>You cannot declare a constant with the same name as a function or variable in the same scope. For example:
        </p>
        <code>// THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS WILL
          CAUSE AN ERROR ALSO function f() { const g = 5; var g; //statements
          }</code>
        <p>However, object attributes are not protected, so the following statement is executed without problems.</p>
        <code>const MY_OBJECT = {"key": "value"}; MY_OBJECT.key = "otherValue";</code>
      </article>
    </section>

    <section class="main-section" id="Data_types">
      <header>Data types</header>
      <article class="main_article">
        <p>The latest ECMAScript standard defines seven data types:</p>
        <ul>
          <li>
            <p>Six data types that are primitives:</p>
            <ul>
              <li>Boolean. true and false.</li>
              <li>null. A special keyword denoting a null value. Because JavaScript is case-sensitive, null is not the
                same as Null, NULL, or any other variant.</li>
              <li>undefined. A top-level property whose value is undefined.</li>
              <li>Number. 42 or 3.14159.</li>
              <li>String. "Howdy"</li>
              <li>Symbol (new in ECMAScript 2015). A data type whose instances are unique and immutable.</li>
            </ul>
          <li>and Object</li>
          </li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="If_else_statement">
      <header>if...else statement</header>
      <article class="main_article">
        <p>Use the if statement to execute a statement if a logical condition is true. Use the optional else clause to
          execute a statement if the condition is false. An if statement looks as follows:</p>
        <code>if (condition) { statement_1; } else { statement_2; }</code>
        <p>condition can be any expression that evaluates to true or false. See Boolean for an explanation of what
          evaluates to true and false. If condition evaluates to true, statement_1 is executed; otherwise, statement_2
          is executed. statement_1 and statement_2 can be any statement, including further nested if statements.</p>
        <p>You may also compound the statements using else if to have multiple conditions tested in sequence, as
          follows:</p>
        <code>if (condition_1) { statement_1; } else if (condition_2) { statement_2;
          } else if (condition_n) { statement_n; } else { statement_last; }</code>
        <p>In the case of multiple conditions only the first logical condition which evaluates to true will be executed.
          To execute multiple statements, group them within a block statement ({ ... }) . In general, it's good practice
          to always use block statements, especially when nesting if statements:</p>
        <code>if (condition) { statement_1_runs_if_condition_is_true;
          statement_2_runs_if_condition_is_true; } else {
          statement_3_runs_if_condition_is_false;
          statement_4_runs_if_condition_is_false; }</code>
        <p>It is advisable to not use simple assignments in a conditional expression, because the assignment can be
          confused with equality when glancing over the code. For example, do not use the following code:</p>
        <code>if (x = y) { /* statements here */ }</code>
        <p>If you need to use an assignment in a conditional expression, a common practice is to put additional
          parentheses around the assignment. For example:</p>
        <code>if ((x = y)) { /* statements here */ }</code>
      </article>
    </section>

    <section class="main-section" id="While_statement">
      <header>while statement</header>
      <article class="main_article">
        <p>A while statement executes its statements as long as a specified condition evaluates to true. A while
          statement looks as follows:</p>
        <code>while (condition) statement</code>
        <p>If the condition becomes false, statement within the loop stops executing and control passes to the statement
          following the loop.</p>
        <p>The condition test occurs before statement in the loop is executed. If the condition returns true, statement
          is executed and the condition is tested again. If the condition returns false, execution stops and control is
          passed to the statement following while.</p>
        <p>To execute multiple statements, use a block statement ({ ... }) to group those statements.</p>
        <p>Example:</p>
        <p>The following while loop iterates as long as n is less than three:</p>
        <code>var n = 0; var x = 0; while (n &lt; 3) { n++; x += n; }</code>
        <p>With each iteration, the loop increments n and adds that value to x. Therefore, x and n take on the following
          values:</p>
        <ul>
          <li>After the first pass: n = 1 and x = 1</li>
          <li>After the second pass: n = 2 and x = 3</li>
          <li>After the third pass: n = 3 and x = 6</li>
        </ul>
        <p>After completing the third pass, the condition n &lt; 3 is no longer true, so the loop terminates.</p>
      </article>
    </section>

    <section class="main-section" id="Function_declarations">
      <header>Function declarations</header>
      <article class="main_article">
        <p>A function definition (also called a function declaration, or function statement) consists of the function
          keyword, followed by:</p>
        <ul>
          <li>The name of the function.</li>
          <li>A list of arguments to the function, enclosed in parentheses and separated by commas.</li>
          <li>The JavaScript statements that define the function, enclosed in curly brackets, { }.</li>
        </ul>
        <p>For example, the following code defines a simple function named square:</p>
        <code>function square(number) { return number * number; }</code>
        <p>The function square takes one argument, called number. The function consists of one statement that says to
          return the argument of the function (that is, number) multiplied by itself. The return statement specifies the
          value returned by the function.</p>
        <code>return number * number;</code>
        <p>Primitive parameters (such as a number) are passed to functions by value; the value is passed to the
          function, but if the function changes the value of the parameter, this change is not reflected globally or in
          the calling function.</p>
      </article>
    </section>

    <section class="main-section" id="Reference">
      <header>Reference</header>
      <article class="main_article">
        <ul>
          <li>All the documentation in this page is taken from <a
              href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide">MDN</a></li>
        </ul>
      </article>
    </section>
    <p id="creator">This page Recreated by <a href="https://github.com/FreeCodeCamp-Solutions">FreeCodeCamp-Solutions</a></p>
  </main>
</body>

</html> 

Again, I went over this, the id’s match up with the links, task was so they match up but replacing the spaces with (_) which it is.

You’re being super vague here and I’m beginning to think you don’t know what the issue is here, did your code pass or are you being vague on porpuse anywho more clarification would be nice instead of a go look yourself as its why I’ve come to make a forum post

OK, I think I’ll stop helping you then since it appears you don’t trust me any more. But I don’t think I can be more clear than “dots are not spaces and thus you should not turn them into underscores”.

I’m not just giving you the answer because learning how to debug your own code is an important skill and you need to practice it. Read the test requirement one more time:

“Each section element with the class of main-section should also have an id that corresponds with the text of each header contained within it. Any spaces should be replaced with underscores (e.g. The section that contains the header “JavaScript and Java” should have a corresponding id="JavaScript_and_Java")”

Have you looked at each of your section elements and verified that the id matches as stated in this test? If you have then you are either looking at them too quickly and not noticing the issue or you don’t quite understand what the issue is.

Good luck.

I’ve followed your steps like I said multiple times now, I’ve went over it and no I have no dots in any of the names or in the ids. I’m not trying to be rude, I’ve just been stuck on this for multiple hours, I went over your suggestion and you kept saying it is the same issue

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="stylesheet" href="styles.css">
  <title>Technical Documentation Page - FreeCodeCamp</title>
</head>

<body>
  <header id="main-header">
    <nav id="navbar">
      <header id="main-header">
      <h1>JS Documentation</h1>
      <ul>
        <li><a href="#introduction" class="nav-link">Introduction</a></li>
        <li><a href="#what-you" class="nav-link">What you should already know</a></li>
        <li><a href="#javaScript-and-java" class="nav-link">JavaScript and Java</a></li>
        <li><a href="#hello-world" class="nav-link">Hello world</a></li>
        <li><a href="#variables" class="nav-link">Variables</a></li>
        <li><a href="#declaring-variables" class="nav-link">Declaring variables</a></li>
        <li><a href="#variable-scope" class="nav-link">Variable scope</a></li>
        <li><a href="#global-variables" class="nav-link">Global variables</a></li>
        <li><a href="#constants" class="nav-link">Constants</a></li>
        <li><a href="#data-types" class="nav-link">Data types</a></li>
        <li><a href="#if-else" class="nav-link">If else statement</a></li>
        <li><a href="#while-statement" class="nav-link">While statement</a></li>
        <li><a href="#function-declarations" class="nav-link">Function declarations</a></li>
        <li><a href="#reference" class="nav-link">Reference</a></li>
      </ul>
    </nav>
  </header>
  <main id="main-doc">
    <section class="main-section" id="Introduction">
      <header>Introduction</header>
      <article class="main_article">
        <p>JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language.
          Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its
          environment to provide programmatic control over them.</p>
        <p>JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language
          elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety
          of purposes by supplementing it with additional objects; for example:</p>
        <ul>
          <li>Client-side JavaScript extends the core language by supplying objects to control a browser and its
            Document Object Model (DOM). For example, client-side extensions allow an application to place elements on
            an HTML form and respond to user events such as mouse clicks, form input, and page navigation.</li>
          <li>Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a
            server. For example, server-side extensions allow an application to communicate with a database, provide
            continuity of information from one invocation to another of the application or perform file manipulations
            on a server....</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="What_you_should_already_know">
      <header>What you should already know</header>
      <article class="main_article">
        <p>This guide assumes you have the following basic background:</p>
        <ul>
          <li>A general understanding of the Internet and the World Wide Web (WWW).</li>
          <li>Good working knowledge of HyperText Markup Language (HTML).</li>
          <li>Some programming experience. If you are new to programming, try one of the tutorials linked on the main
            page about JavaScript.</li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="JavaScript_and_Java">
      <header>JavaScript and Java</header>
      <article class="main_article">
        <p>JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript
          language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows
          most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it
          was renamed from LiveScript to JavaScript.</p>
        <p>In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime
          system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has
          a prototype-based object model instead of the more common class-based object model. The prototype-based model
          provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also
          supports functions without any special declarative requirements. Functions can be properties of objects,
          executing as loosely typed methods.</p>
        <p>JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes,
          and methods. You do not have to be concerned with whether methods are public, private, or protected, and you
          do not have to implement interfaces. Variables, parameters, and function return types are not explicitly
          typed.</p>
      </article>
    </section>

    <section class="main-section" id="Hello_world">
      <header>Hello world</header>
      <article class="main_article">
        <p>To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript
          code:</p>
        <code>function greetMe(yourName) { alert("Hello " + yourName); }
          greetMe("World");</code>
        <p>Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!</p>
      </article>
    </section>

    <section class="main-section" id="Variables">
      <header>Variables</header>
      <article class="main_article">
        <p>You use variables as symbolic names for values in your application. The names of variables, called
          identifiers, conform to certain rules.</p>
        <p>A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters
          can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z"
          (uppercase) and the characters "a" through "z" (lowercase).</p>
        <p>You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape
          sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.</p>
      </article>
    </section>

    <section class="main-section" id="Declaring_variables">
      <header>Declaring variables</header>
      <article class="main_article">
        <p>You can declare a variable in three ways:</p>
        <p>With the keyword var. For example,</p>
        <code>var x = 42.</code>
        <p>This syntax can be used to declare both local and global variables.</p>
        <p>By simply assigning it a value. For example,</p>
        <code>x = 42.</code>
        <p>This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this
          variant.</p>
        <p>With the keyword let. For example,</p>
        <code>let y = 13.</code>
        <p>This syntax can be used to declare a block scope local variable. See Variable scope below.</p>
      </article>
    </section>

    <section class="main-section" id="Variable_scope">
      <header>Variable scope</header>
      <article class="main_article">
        <p>When you declare a variable outside of any function, it is called a global variable, because it is available
          to any other code in the current document. When you declare a variable within a function, it is called a local
          variable, because it is available only within that function.</p>
        <p>JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a
          block is local to the function (or global scope) that the block resides within. For example the following code
          will log 5, because the scope of x is the function (or global context) within which x is declared, not the
          block, which in this case is an if statement.</p>
        <code>if (true) { var x = 5; } console.log(x); // 5</code>
        <p>This behavior changes, when using the let declaration introduced in ECMAScript 2015</p>
        <code>if (true) { let y = 5; } console.log(y); // ReferenceError: y is not
          defined</code>
      </article>
    </section>

    <section class="main-section" id="Global_variables">
      <header>Global variables</header>
      <article class="main_article">
        <p>Global variables are in fact properties of the global object. In web pages the global object is window, so
          you can set and access global variables using the window.variable syntax.</p>
        <p>Consequently, you can access global variables declared in one window or frame from another window or frame by
          specifying the window or frame name. For example, if a variable called phoneNumber is declared in a document,
          you can refer to this variable from an iframe as parent.phoneNumber.</p>
      </article>
    </section>

    <section class="main-section" id="Constants">
      <header>Constants</header>
      <article class="main_article">
        <p>You can create a read-only, named constant with the const keyword. The syntax of a constant identifier is the
          same as for a variable identifier: it must start with a letter, underscore or dollar sign and can contain
          alphabetic, numeric, or underscore characters.</p>
        <code>const PI = 3.14;</code>
        <p>A constant cannot change value through assignment or be re-declared while the script is running. It has to be
          initialized to a value.</p>
        <p>The scope rules for constants are the same as those for let block scope variables. If the const keyword is
          omitted, the identifier is assumed to represent a variable.</p>
        <p>You cannot declare a constant with the same name as a function or variable in the same scope. For example:
        </p>
        <code>// THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS WILL
          CAUSE AN ERROR ALSO function f() { const g = 5; var g; //statements
          }</code>
        <p>However, object attributes are not protected, so the following statement is executed without problems.</p>
        <code>const MY_OBJECT = {"key": "value"}; MY_OBJECT.key = "otherValue";</code>
      </article>
    </section>

    <section class="main-section" id="Data_types">
      <header>Data types</header>
      <article class="main_article">
        <p>The latest ECMAScript standard defines seven data types:</p>
        <ul>
          <li>
            <p>Six data types that are primitives:</p>
            <ul>
              <li>Boolean. true and false.</li>
              <li>null. A special keyword denoting a null value. Because JavaScript is case-sensitive, null is not the
                same as Null, NULL, or any other variant.</li>
              <li>undefined. A top-level property whose value is undefined.</li>
              <li>Number. 42 or 3.14159.</li>
              <li>String. "Howdy"</li>
              <li>Symbol (new in ECMAScript 2015). A data type whose instances are unique and immutable.</li>
            </ul>
          <li>and Object</li>
          </li>
        </ul>
      </article>
    </section>

    <section class="main-section" id="If_else_statement">
      <header>if...else statement</header>
      <article class="main_article">
        <p>Use the if statement to execute a statement if a logical condition is true. Use the optional else clause to
          execute a statement if the condition is false. An if statement looks as follows:</p>
        <code>if (condition) { statement_1; } else { statement_2; }</code>
        <p>condition can be any expression that evaluates to true or false. See Boolean for an explanation of what
          evaluates to true and false. If condition evaluates to true, statement_1 is executed; otherwise, statement_2
          is executed. statement_1 and statement_2 can be any statement, including further nested if statements.</p>
        <p>You may also compound the statements using else if to have multiple conditions tested in sequence, as
          follows:</p>
        <code>if (condition_1) { statement_1; } else if (condition_2) { statement_2;
          } else if (condition_n) { statement_n; } else { statement_last; }</code>
        <p>In the case of multiple conditions only the first logical condition which evaluates to true will be executed.
          To execute multiple statements, group them within a block statement ({ ... }) . In general, it's good practice
          to always use block statements, especially when nesting if statements:</p>
        <code>if (condition) { statement_1_runs_if_condition_is_true;
          statement_2_runs_if_condition_is_true; } else {
          statement_3_runs_if_condition_is_false;
          statement_4_runs_if_condition_is_false; }</code>
        <p>It is advisable to not use simple assignments in a conditional expression, because the assignment can be
          confused with equality when glancing over the code. For example, do not use the following code:</p>
        <code>if (x = y) { /* statements here */ }</code>
        <p>If you need to use an assignment in a conditional expression, a common practice is to put additional
          parentheses around the assignment. For example:</p>
        <code>if ((x = y)) { /* statements here */ }</code>
      </article>
    </section>

    <section class="main-section" id="While_statement">
      <header>while statement</header>
      <article class="main_article">
        <p>A while statement executes its statements as long as a specified condition evaluates to true. A while
          statement looks as follows:</p>
        <code>while (condition) statement</code>
        <p>If the condition becomes false, statement within the loop stops executing and control passes to the statement
          following the loop.</p>
        <p>The condition test occurs before statement in the loop is executed. If the condition returns true, statement
          is executed and the condition is tested again. If the condition returns false, execution stops and control is
          passed to the statement following while.</p>
        <p>To execute multiple statements, use a block statement ({ ... }) to group those statements.</p>
        <p>Example:</p>
        <p>The following while loop iterates as long as n is less than three:</p>
        <code>var n = 0; var x = 0; while (n &lt; 3) { n++; x += n; }</code>
        <p>With each iteration, the loop increments n and adds that value to x. Therefore, x and n take on the following
          values:</p>
        <ul>
          <li>After the first pass: n = 1 and x = 1</li>
          <li>After the second pass: n = 2 and x = 3</li>
          <li>After the third pass: n = 3 and x = 6</li>
        </ul>
        <p>After completing the third pass, the condition n &lt; 3 is no longer true, so the loop terminates.</p>
      </article>
    </section>

    <section class="main-section" id="Function_declarations">
      <header>Function declarations</header>
      <article class="main_article">
        <p>A function definition (also called a function declaration, or function statement) consists of the function
          keyword, followed by:</p>
        <ul>
          <li>The name of the function.</li>
          <li>A list of arguments to the function, enclosed in parentheses and separated by commas.</li>
          <li>The JavaScript statements that define the function, enclosed in curly brackets, { }.</li>
        </ul>
        <p>For example, the following code defines a simple function named square:</p>
        <code>function square(number) { return number * number; }</code>
        <p>The function square takes one argument, called number. The function consists of one statement that says to
          return the argument of the function (that is, number) multiplied by itself. The return statement specifies the
          value returned by the function.</p>
        <code>return number * number;</code>
        <p>Primitive parameters (such as a number) are passed to functions by value; the value is passed to the
          function, but if the function changes the value of the parameter, this change is not reflected globally or in
          the calling function.</p>
      </article>
    </section>

    <section class="main-section" id="Reference">
      <header>Reference</header>
      <article class="main_article">
        <ul>
          <li>All the documentation in this page is taken from <a
              href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide">MDN</a></li>
        </ul>
      </article>
    </section>
    <p id="creator">This page Recreated by <a href="https://github.com/FreeCodeCamp-Solutions">FreeCodeCamp-Solutions</a></p>
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