What is wrong with this ?! Technical Documentation Page

Technical Document page test 6 & 10 FAIL !!
How Why ?

<nav  id="navbar"  class="navbar">

  <header class="navbar-header">JS Documentation</header>

  <a href="#introduction" class="nav-link">Introduction</a> <br />

  <a href="#what_you_should_already_know" class="nav-link"

    >What You Should Already Know</a

  ><br />

  <a href="#JavaScript_&_Java" class="nav-link">JavaScript & Java</a><br />

  <a href="#Hello_world" class="nav-link">Hello World</a><br />

  <a href="#Variables" class="nav-link">Variables</a><br />

  <a href="#Declaring_variables" class="nav-link">Declaring Variables</a

  ><br />

  <a href="#Variable_scope" class="nav-link">Variable Scope</a><br />

  <a href="#global_variables" class="nav-link">Global_variables</a><br />

  <a href="#constants" class="nav-link">Constants</a><br />

</nav>

<main id="main-doc">

  <section class="main-section" id="introduction">

    <header>Introduction</header>

    <p>

      JavaScript is a cross-platform, object-oriented scripting language. It

      is a small and lightweight language. Inside a host environment (for

      example, a web browser), JavaScript can be connected to the objects of

      its environment to provide programmatic control over them.

    </p>

    <p>

      JavaScript contains a standard library of objects, such as Array,

      Date, and Math, and a core set of language elements such as operators,

      control structures, and statements. Core JavaScript can be extended

      for a variety of purposes by supplementing it with additional objects;

      for example:

    </p>

    <ul>

      <li>

        Client-side JavaScript extends the core language by supplying

        objects to control a browser and its Document Object Model (DOM).

        For example, client-side extensions allow an application to place

        elements on an HTML form and respond to user events such as mouse

        clicks, form input, and page navigation.

      </li>

      <br />

      <br />

      <li>

        Server-side JavaScript extends the core language by supplying

        objects relevant to running JavaScript on a server. For example,

        server-side extensions allow an application to communicate with a

        database, provide continuity of information from one invocation to

        another of the application, or perform file manipulations on a

        server.

      </li>

    </ul>

    <br />

    <br />

  </section>

  <section class="main-section" id="what_you_should_already_know">

    <header>What you should already know</header>

    <p>This guide assumes you have the following basic background</p>

    <ul>

      <li>

        A general understanding of the Internet and the World Wide Web

        (WWW).

      </li>

      <li>Good working knowledge of HyperText Markup Language (HTML).</li>

      <li>

        Some programming experience. If you are new to programming, try one

        of the tutorials linked on the main page about JavaScript.

      </li>

    </ul>

  </section>

  <br />

  <br />

  <section class="main-section" id="JavaScript_&_Java">

    <header>JavaScript & Java</header>

    <p>

      JavaScript and Java are similar in some ways but fundamentally

      different in some others. The JavaScript language resembles Java but

      does not have Java's static typing and strong type checking.

      JavaScript follows most Java expression syntax, naming conventions and

      basic control-flow constructs which was the reason why it was renamed

      from LiveScript to JavaScript.

    </p>

    <p>

      In contrast to Java's compile-time system of classes built by

      declarations, JavaScript supports a runtime system based on a small

      number of data types representing numeric, Boolean, and string values.

      JavaScript has a prototype-based object model instead of the more

      common class-based object model. The prototype-based model provides

      dynamic inheritance; that is, what is inherited can vary for

      individual objects. JavaScript also supports functions without any

      special declarative requirements. Functions can be properties of

      objects, executing as loosely typed methods.

    </p>

    <p>

      JavaScript is a very free-form language compared to Java. You do not

      have to declare all variables, classes, and methods. You do not have

      to be concerned with whether methods are public, private, or

      protected, and you do not have to implement interfaces. Variables,

      parameters, and function return types are not explicitly typed.

    </p>

  </section>

  <br />

  <br />

  <section class="main-section" id="Hello_world">

    <header>Hello world</header>

    <p>

      To get started with writing JavaScript, open the Scratchpad and write

      your first "Hello world" JavaScript code:

    </p>

    <pre>

    <code>

      function greetMe(yourName) { alert("Hello " + yourName); }

      greetMe("World");

    </code>

  </pre>

    <p>

      Select the code in the pad and hit Ctrl+R to watch it unfold in your

      browser!

    </p>

  </section>

  <br />

  <br />

  <section class="main-section" id="Variables">

    <header>Variables</header>

    <p>

      You use variables as symbolic names for values in your application.

      The names of variables, called identifiers, conform to certain rules.

    </p>

    <p>

      A JavaScript identifier must start with a letter, underscore (_), or

      dollar sign ($); subsequent characters can also be digits (0-9).

      Because JavaScript is case sensitive, letters include the characters

      "A" through "Z" (uppercase) and the characters "a" through "z"

      (lowercase).

    </p>

    <p>

      You can use ISO 8859-1 or Unicode letters such as å and ü in

      identifiers. You can also use the Unicode escape sequences as

      characters in identifiers. Some examples of legal names are

      Number_hits, temp99, and _name.

    </p>

  </section>

  <br />

  <br />

  <section class="main-section" id="Declaring_variables">

    <header>Declaring variables</header>

    <p>You can declare a variable in three ways:</p>

    <p>With the keyword var. For example,</p>

    <pre>

       <code> var x = 42. </code>

    </pre>

    <p>

      This syntax can be used to declare both local and global variables.

    </p>

    <p>By simply assigning it a value. For example</p>

    <pre> 

      <code> x = 42. </code>

    </pre>

    <p>

      This always declares a global variable. It generates a strict

      JavaScript warning. You shouldn't use this variant.

    </p>

    <p>With the keyword let. For example,</p>

    <pre>

      <code> let y = 13. </code>

    </pre>

    <p>

      This syntax can be used to declare a block scope local variable. See

      Variable scope below.

    </p>

  </section>

  <br />

  <br />

  <section class="main-selection" id="Variable_scope">

    <header>Variable scope</header>

    <p>

      When you declare a variable outside of any function, it is called a

      global variable, because it is available to any other code in the

      current document. When you declare a variable within a function, it is

      called a local variable, because it is available only within that

      function.

    </p>

    <p>

      JavaScript before ECMAScript 2015 does not have block statement scope;

      rather, a variable declared within a block is local to the function

      (or global scope) that the block resides within. For example the

      following code will log 5, because the scope of x is the function (or

      global context) within which x is declared, not the block, which in

      this case is an if statement

    </p>

    <pre>

      <code> if (true) { var x = 5; } console.log(x); // 5 </code>

    </pre>

    <p>

      This behavior changes, when using the let declaration introduced in

      ECMAScript 2015.

    </p>

    <pre>

      <code>

      if (true) { let y = 5; } console.log(y); // ReferenceError: y is not

      defined

    </code>

    </pre>

  </section>

  <br />

  <br />

  <section class="main-selection" id="global_variables">

    <header>Global variables</header>

    <p>

      Global variables are in fact properties of the global object. In web

      pages the global object is window, so you can set and access global

      variables using the window.variable syntax

    </p>

    <p>

      Consequently, you can access global variables declared in one window

      or frame from another window or frame by specifying the window or

      frame name. For example, if a variable called phoneNumber is declared

      in a document, you can refer to this variable from an iframe as

      parent.phoneNumber.

    </p>

  </section>

  <br />

  <br />

  <section class="main-selection" id="constants">

    <header>Constants</header>

    <p>

      You can create a read-only, named constant with the const keyword. The

      syntax of a constant identifier is the same as for a variable

      identifier: it must start with a letter, underscore or dollar sign and

      can contain alphabetic, numeric, or underscore characters.

    </p>

    <pre>

      <code>const PI = 3.14; </code>

   </pre>

    <p>

      A constant cannot change value through assignment or be re-declared

      while the script is running. It has to be initialized to a value.

    </p>

    <p>

      The scope rules for constants are the same as those for let block

      scope variables. If the const keyword is omitted, the identifier is

      assumed to represent a variable.

    </p>

    <p>

      You cannot declare a constant with the same name as a function or

      variable in the same scope. For example:

    </p>

    <pre>

      <code> // THIS WILL CAUSE AN ERROR function f() {}; const f = 5; // THIS

      WILL CAUSE AN ERROR ALSO function f() { const g = 5; var g;

      //statements } </code>

    </pre>

    <p>

      However, object attributes are not protected, so the following

      statement is executed without problems.

    </p>

    <pre>

      <code> const MY_OBJECT = {"key": "value"}; MY_OBJECT.key =

      "otherValue"; 

      </code>

    </pre>

  </section>

</main>

Going to be much easier if we can have a link to your working project.

@miways, when a test fails click the red button to see which test(s) are failing and text to help you correct the issue.
Be sure and read more than just the first line of the failing message. The ability to read and comprehend error messages is a skill you’ll need to acquire as a developer. Ask questions on what you don’t understand.

Also, providing a link to your code makes it easier to help you if you continue to have an issue.

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