Tell us what’s happening:
Please help, everything seem to be working fine yet my code didn’t pass
Your code so far
<!-- file: index.html -->
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Digital Pet Game</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Tektur:wght@400..900&display=swap" rel="stylesheet">
<link rel="stylesheet" href="styles.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
<script
data-plugins="transform-modules-umd"
type="text/babel"
src="index.tsx"
></script>
</head>
<body>
<div id="root"></div>
<script
data-plugins="transform-modules-umd"
type="text/babel"
data-presets="react"
data-type="module"
>
import { PetGame } from './index.tsx';
ReactDOM.createRoot(document.getElementById('root')).render(<PetGame />);
</script>
</body>
</html>
/* file: styles.css */
:root {
/* Backgrounds */
--bg-gradient-start: #dbeafe;
--bg-gradient-mid: #faf5ff;
--bg-gradient-end: #fce7f3;
/* Text */
--text-primary: #1f2937;
--text-muted: #6b7280;
--text-muted-2: #9ca3af;
/* Card / surface */
--card-bg-translucent: rgba(255, 255, 255, 0.6);
--card-bg-solid: rgba(255, 255, 255, 0.8);
/* Accent / brand */
--accent-purple: #8b5cf6;
--accent-purple-dark: #7c3aed;
/* Actions */
--action-feed: #10b981;
--action-feed-dark: #059669;
--action-play: #3b82f6;
--action-play-dark: #2563eb;
--action-sleep: #8b5cf6;
--action-sleep-dark: #7c3aed;
--action-heal: #ec4899;
--action-heal-dark: #db2777;
/* Stats */
--stat-high: #10b981;
--stat-medium: #f59e0b;
--stat-low: #ef4444;
/* UI greys */
--ui-bg-light: #e5e7eb;
--ui-fill: #8b5cf6; /* used for exp fill as accent */
/* Shadows */
--shadow-strong: rgba(0, 0, 0, 0.25);
--shadow-soft: rgba(0, 0, 0, 0.1);
}
html {
/*color-scheme: light dark;*/
font-family: system-ui;
display: flex;
justify-content: center;
font-family:
-apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen", "Ubuntu",
"Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue", sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background: linear-gradient(135deg, #dbeafe 0%, #faf5ff 50%, #fce7f3 100%);
min-height: 100vh;
padding: 1rem;
}
header {
text-align: center;
margin-bottom: 2rem;
}
body {
max-width: 400px;
}
.base-container {
background: rgba(255, 255, 255, 0.6);
-webkit-backdrop-filter: blur(10px);
backdrop-filter: blur(10px);
border-radius: 1.5rem;
padding: 2rem;
box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
.pet-name {
text-align: center;
}
}
.game-container {
margin-bottom: 1.5rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
/* Stats Grid */
.stats-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 1rem;
margin-bottom: 1.5rem;
}
.stat-bar {
background: rgba(255, 255, 255, 0.8);
-webkit-backdrop-filter: blur(10px);
backdrop-filter: blur(10px);
border-radius: 0.75rem;
padding: 1rem;
box-shadow: 0 1px 3px 0 rgba(0, 0, 0, 0.1);
transition: all 0.2s ease;
}
.stat-bar:hover {
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1);
}
.stat-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 0.5rem;
}
.stat-label {
display: flex;
align-items: center;
gap: 0.5rem;
}
.stat-icon {
font-size: 1.25rem;
}
.stat-name {
font-weight: 500;
color: #374151;
}
.stat-value {
font-weight: bold;
color: #1f2937;
}
.stat-progress {
width: 100%;
height: 0.75rem;
background: #e5e7eb;
border-radius: 9999px;
overflow: hidden;
}
.stat-fill {
height: 100%;
transition: width 0.5s ease-out;
border-radius: 9999px;
}
.stat-fill.high {
background: #10b981;
}
.stat-fill.medium {
background: #f59e0b;
}
.stat-fill.low {
background: #ef4444;
}
.pet-buttons {
width: auto;
display: flex;
flex-direction: row;
gap: 1rem;
}
.pet-buttons .pet-button {
min-width: 80px;
background: #c2214a;
color: white;
border-radius: 13%;
border-style: solid;
border-color: #870b04;
box-shadow: rgba(120, 25, 23, 0.2) 2px 2px 4px 2px;
&:active {
transform: scale(0.95);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15) inset;
}
text-align: center;
cursor: pointer;
padding: 0.5rem 1rem;
}
.pet-sprite {
font-size: xxx-large;
text-align: center;
}
.data-management * {
margin: 0 0.5rem 0 0;
}
.info-panel {
text-align: center;
}
.info-panel #hud,
.info-panel .start-questions {
display: flex;
align-items: center;
flex-direction: column;
gap: 1rem;
}
.info-panel #hud p {
margin: 0rem;
}
.info-panel .start-questions div * {
margin: 0 0.5rem 0 0;
}
#pet-fact {
color: var(--text-muted-2);
margin: 0 0 0.5rem 0;
}
#set-name-btn {
display: inline-block;
padding: 14px 28px;
font-size: 1.15rem;
font-weight: 600;
background: linear-gradient(135deg, #6b8cff, #5ec2ff);
color: #fff;
border: none;
border-radius: 10px;
box-shadow: 0 6px 18px rgba(92, 132, 255, 0.25);
cursor: pointer;
transition:
transform 0.08s ease,
box-shadow 0.12s ease,
opacity 0.12s;
}
#set-name-btn:hover {
opacity: 0.98;
}
#set-name-btn:active,
#set-name-btn.pressed {
transform: translateY(2px) scale(0.995);
box-shadow: 0 3px 8px rgba(92, 132, 255, 0.18);
}
#set-name-btn:focus {
outline: 3px solid rgba(94, 190, 255, 0.28);
outline-offset: 2px;
}
/* file: index.tsx */
const { useState, useEffect } = React;
enum PetMood {
HAPPY = "HAPPY",
EXCITED = "EXCITED",
CONTENT = "CONTENT",
SAD = "SAD",
TIRED = "TIRED",
SICK = "SICK",
HUNGRY = "HUNGRY",
}
enum PetAction {
EAT = "EAT",
PLAY = "PLAY",
SLEEP = "SLEEP",
}
const moodEmoji: Record<PetMood, string> = {
[PetMood.HAPPY]: "😊",
[PetMood.EXCITED]: "🤩",
[PetMood.CONTENT]: "🙂",
[PetMood.SAD]: "😢",
[PetMood.TIRED]: "😴",
[PetMood.SICK]: "🤒",
[PetMood.HUNGRY]: "🍔",
};
export const PetGame = () => {
const [petName, setPetName] = useState("");
const [started, setStarted] = useState(false);
const [hunger, setHunger] = useState(0);
const [energy, setEnergy] = useState(100);
const [happiness, setHappiness] = useState(100);
useEffect(() => {
if (!started) return;
const timer = setTimeout(() => {
setHunger(100);
setEnergy(100);
setHappiness(0);
}, 5000);
return () => clearTimeout(timer);
}, [started]);
const startGame = (e: React.FormEvent<HTMLFormElement>) => {
e.preventDefault();
const input = document.getElementById(
"pet-name"
) as HTMLInputElement;
if (input && input.value.trim()) {
setPetName(input.value);
setStarted(true);
}
};
const performAction = (action: PetAction) => {
switch (action) {
case PetAction.EAT:
if (hunger > 0) {
setHunger((h) => Math.max(0, h - 10));
}
if (energy < 100) {
setEnergy((e) => Math.min(100, e + 10));
}
break;
case PetAction.PLAY:
if (energy > 0) {
setEnergy((e) => Math.max(0, e - 10));
}
if (happiness < 100) {
setHappiness((h) => Math.min(100, h + 10));
}
break;
case PetAction.SLEEP:
if (hunger < 100) {
setHunger((h) => Math.min(100, h + 10));
}
if (energy < 100) {
setEnergy((e) => Math.min(100, e + 10));
}
break;
}
};
let mood: PetMood = PetMood.CONTENT;
if (hunger > 70) {
mood = PetMood.HUNGRY;
} else if (energy < 30) {
mood = PetMood.TIRED;
} else if (happiness < 30) {
mood = PetMood.SAD;
} else if (happiness > 80 && energy > 70) {
mood = PetMood.EXCITED;
} else if (happiness > 60) {
mood = PetMood.HAPPY;
}
return (
<div>
{!started ? (
<form onSubmit={startGame}>
<label htmlFor="pet-name">
Name your pet
</label>
<input
id="pet-name"
type="text"
/>
<button type="submit">
Start Game
</button>
</form>
) : (
<div>
<div className="pet-name">
{petName}
</div>
<div>{moodEmoji[mood]}</div>
<div className="stat">
Hunger
<span className="stat-value">
{hunger}
</span>
</div>
<div className="stat">
Energy
<span className="stat-value">
{energy}
</span>
</div>
<div className="stat">
Happiness
<span className="stat-value">
{happiness}
</span>
</div>
<button
id="eat-action"
onClick={() =>
performAction(PetAction.EAT)
}
>
EAT
</button>
<button
id="play-action"
onClick={() =>
performAction(PetAction.PLAY)
}
>
PLAY
</button>
<button
id="sleep-action"
onClick={() =>
performAction(PetAction.SLEEP)
}
>
SLEEP
</button>
</div>
)}
</div>
);
};
Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/149.0.0.0 Safari/537.36
Challenge Information:
Build a Digital Pet Game - Build a Digital Pet Game
GitHub Link: freeCodeCamp/curriculum/challenges/english/blocks/lab-digital-pet-game/68c362b379059c388d3874f2.md at main · freeCodeCamp/freeCodeCamp · GitHub