Build a Digital Pet Game - Build a Digital Pet Game

Tell us what’s happening:

Please help, everything seem to be working fine yet my code didn’t pass

Your code so far

<!-- file: index.html -->

/* file: styles.css */

/* file: index.tsx */

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/149.0.0.0 Safari/537.36

Challenge Information:

Build a Digital Pet Game - Build a Digital Pet Game

GitHub Link: freeCodeCamp/curriculum/challenges/english/blocks/lab-digital-pet-game/68c362b379059c388d3874f2.md at main · freeCodeCamp/freeCodeCamp · GitHub

Hey @michaelobande39, I think you forgot to attach your code. Can you provide your code so that we can go through it?

It usually attach the code on it’s own each time I click the help button, I don’t know what happened this time

Tell us what’s happening:

Please help, everything seem to be working fine yet my code didn’t pass

Your code so far

<!-- file: index.html -->
<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8"/>
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Digital Pet Game</title>

    <link rel="preconnect" href="https://fonts.googleapis.com">
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
    <link href="https://fonts.googleapis.com/css2?family=Tektur:wght@400..900&display=swap" rel="stylesheet">

        <link rel="stylesheet" href="styles.css" />
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      src="index.tsx"
    ></script>
  </head>
  <body>
    <div id="root"></div>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      data-presets="react"
      data-type="module"
    >
      import { PetGame } from './index.tsx';
      ReactDOM.createRoot(document.getElementById('root')).render(<PetGame />);
    </script>
  </body>
</html>
/* file: styles.css */
:root {
  /* Backgrounds */
  --bg-gradient-start: #dbeafe;
  --bg-gradient-mid: #faf5ff;
  --bg-gradient-end: #fce7f3;

  /* Text */
  --text-primary: #1f2937;
  --text-muted: #6b7280;
  --text-muted-2: #9ca3af;

  /* Card / surface */
  --card-bg-translucent: rgba(255, 255, 255, 0.6);
  --card-bg-solid: rgba(255, 255, 255, 0.8);

  /* Accent / brand */
  --accent-purple: #8b5cf6;
  --accent-purple-dark: #7c3aed;

  /* Actions */
  --action-feed: #10b981;
  --action-feed-dark: #059669;
  --action-play: #3b82f6;
  --action-play-dark: #2563eb;
  --action-sleep: #8b5cf6;
  --action-sleep-dark: #7c3aed;
  --action-heal: #ec4899;
  --action-heal-dark: #db2777;

  /* Stats */
  --stat-high: #10b981;
  --stat-medium: #f59e0b;
  --stat-low: #ef4444;

  /* UI greys */
  --ui-bg-light: #e5e7eb;
  --ui-fill: #8b5cf6; /* used for exp fill as accent */

  /* Shadows */
  --shadow-strong: rgba(0, 0, 0, 0.25);
  --shadow-soft: rgba(0, 0, 0, 0.1);
}

html {
  /*color-scheme: light dark;*/
  font-family: system-ui;
  display: flex;
  justify-content: center;
  font-family:
    -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen", "Ubuntu",
    "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue", sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  background: linear-gradient(135deg, #dbeafe 0%, #faf5ff 50%, #fce7f3 100%);
  min-height: 100vh;
  padding: 1rem;
}

header {
  text-align: center;
  margin-bottom: 2rem;
}

body {
  max-width: 400px;
}

.base-container {
  background: rgba(255, 255, 255, 0.6);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 1.5rem;
  padding: 2rem;
  box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
  .pet-name {
    text-align: center;
  }
}

.game-container {
  margin-bottom: 1.5rem;
  display: flex;
  flex-direction: column;
  justify-content: center;
  align-items: center;
}

/* Stats Grid */
.stats-grid {
  display: grid;
  grid-template-columns: repeat(2, 1fr);
  gap: 1rem;
  margin-bottom: 1.5rem;
}

.stat-bar {
  background: rgba(255, 255, 255, 0.8);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 0.75rem;
  padding: 1rem;
  box-shadow: 0 1px 3px 0 rgba(0, 0, 0, 0.1);
  transition: all 0.2s ease;
}

.stat-bar:hover {
  box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1);
}

.stat-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  margin-bottom: 0.5rem;
}

.stat-label {
  display: flex;
  align-items: center;
  gap: 0.5rem;
}

.stat-icon {
  font-size: 1.25rem;
}

.stat-name {
  font-weight: 500;
  color: #374151;
}

.stat-value {
  font-weight: bold;
  color: #1f2937;
}

.stat-progress {
  width: 100%;
  height: 0.75rem;
  background: #e5e7eb;
  border-radius: 9999px;
  overflow: hidden;
}

.stat-fill {
  height: 100%;
  transition: width 0.5s ease-out;
  border-radius: 9999px;
}

.stat-fill.high {
  background: #10b981;
}

.stat-fill.medium {
  background: #f59e0b;
}

.stat-fill.low {
  background: #ef4444;
}

.pet-buttons {
  width: auto;
  display: flex;
  flex-direction: row;
  gap: 1rem;
}

.pet-buttons .pet-button {
  min-width: 80px;
  background: #c2214a;
  color: white;
  border-radius: 13%;
  border-style: solid;
  border-color: #870b04;
  box-shadow: rgba(120, 25, 23, 0.2) 2px 2px 4px 2px;
  &:active {
    transform: scale(0.95);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15) inset;
  }
  text-align: center;
  cursor: pointer;
  padding: 0.5rem 1rem;
}

.pet-sprite {
  font-size: xxx-large;
  text-align: center;
}

.data-management * {
  margin: 0 0.5rem 0 0;
}

.info-panel {
  text-align: center;
}
.info-panel #hud,
.info-panel .start-questions {
  display: flex;
  align-items: center;
  flex-direction: column;
  gap: 1rem;
}

.info-panel #hud p {
  margin: 0rem;
}

.info-panel .start-questions div * {
  margin: 0 0.5rem 0 0;
}

#pet-fact {
  color: var(--text-muted-2);
  margin: 0 0 0.5rem 0;
}
#set-name-btn {
  display: inline-block;
  padding: 14px 28px;
  font-size: 1.15rem;
  font-weight: 600;
  background: linear-gradient(135deg, #6b8cff, #5ec2ff);
  color: #fff;
  border: none;
  border-radius: 10px;
  box-shadow: 0 6px 18px rgba(92, 132, 255, 0.25);
  cursor: pointer;
  transition:
    transform 0.08s ease,
    box-shadow 0.12s ease,
    opacity 0.12s;
}

#set-name-btn:hover {
  opacity: 0.98;
}

#set-name-btn:active,
#set-name-btn.pressed {
  transform: translateY(2px) scale(0.995);
  box-shadow: 0 3px 8px rgba(92, 132, 255, 0.18);
}

#set-name-btn:focus {
  outline: 3px solid rgba(94, 190, 255, 0.28);
  outline-offset: 2px;
}
/* file: index.tsx */
const { useState, useEffect } = React;

enum PetMood {
  HAPPY = "HAPPY",
  EXCITED = "EXCITED",
  CONTENT = "CONTENT",
  SAD = "SAD",
  TIRED = "TIRED",
  SICK = "SICK",
  HUNGRY = "HUNGRY",
}

enum PetAction {
  EAT = "EAT",
  PLAY = "PLAY",
  SLEEP = "SLEEP",
}

const moodEmoji: Record<PetMood, string> = {
  [PetMood.HAPPY]: "😊",
  [PetMood.EXCITED]: "🤩",
  [PetMood.CONTENT]: "🙂",
  [PetMood.SAD]: "😢",
  [PetMood.TIRED]: "😴",
  [PetMood.SICK]: "🤒",
  [PetMood.HUNGRY]: "🍔",
};

export const PetGame = () => {
  const [petName, setPetName] = useState("");
  const [started, setStarted] = useState(false);

  const [hunger, setHunger] = useState(0);
  const [energy, setEnergy] = useState(100);
  const [happiness, setHappiness] = useState(100);

  useEffect(() => {
    if (!started) return;

    const timer = setTimeout(() => {
      setHunger(100);
      setEnergy(100);
      setHappiness(0);
    }, 5000);

    return () => clearTimeout(timer);
  }, [started]);

  const startGame = (e: React.FormEvent<HTMLFormElement>) => {
    e.preventDefault();

    const input = document.getElementById(
      "pet-name"
    ) as HTMLInputElement;

    if (input && input.value.trim()) {
      setPetName(input.value);
      setStarted(true);
    }
  };

  const performAction = (action: PetAction) => {
    switch (action) {
      case PetAction.EAT:
        if (hunger > 0) {
          setHunger((h) => Math.max(0, h - 10));
        }

        if (energy < 100) {
          setEnergy((e) => Math.min(100, e + 10));
        }
        break;

      case PetAction.PLAY:
        if (energy > 0) {
          setEnergy((e) => Math.max(0, e - 10));
        }

        if (happiness < 100) {
          setHappiness((h) => Math.min(100, h + 10));
        }
        break;

      case PetAction.SLEEP:
        if (hunger < 100) {
          setHunger((h) => Math.min(100, h + 10));
        }

        if (energy < 100) {
          setEnergy((e) => Math.min(100, e + 10));
        }
        break;
    }
  };

  let mood: PetMood = PetMood.CONTENT;

  if (hunger > 70) {
    mood = PetMood.HUNGRY;
  } else if (energy < 30) {
    mood = PetMood.TIRED;
  } else if (happiness < 30) {
    mood = PetMood.SAD;
  } else if (happiness > 80 && energy > 70) {
    mood = PetMood.EXCITED;
  } else if (happiness > 60) {
    mood = PetMood.HAPPY;
  }

  return (
    <div>
      {!started ? (
        <form onSubmit={startGame}>
          <label htmlFor="pet-name">
            Name your pet
          </label>

          <input
            id="pet-name"
            type="text"
          />

          <button type="submit">
            Start Game
          </button>
        </form>
      ) : (
        <div>
          <div className="pet-name">
            {petName}
          </div>

          <div>{moodEmoji[mood]}</div>

          <div className="stat">
            Hunger
            <span className="stat-value">
              {hunger}
            </span>
          </div>

          <div className="stat">
            Energy
            <span className="stat-value">
              {energy}
            </span>
          </div>

          <div className="stat">
            Happiness
            <span className="stat-value">
              {happiness}
            </span>
          </div>

          <button
            id="eat-action"
            onClick={() =>
              performAction(PetAction.EAT)
            }
          >
            EAT
          </button>

          <button
            id="play-action"
            onClick={() =>
              performAction(PetAction.PLAY)
            }
          >
            PLAY
          </button>

          <button
            id="sleep-action"
            onClick={() =>
              performAction(PetAction.SLEEP)
            }
          >
            SLEEP
          </button>
        </div>
      )}
    </div>
  );
};

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/149.0.0.0 Safari/537.36

Challenge Information:

Build a Digital Pet Game - Build a Digital Pet Game

GitHub Link: freeCodeCamp/curriculum/challenges/english/blocks/lab-digital-pet-game/68c362b379059c388d3874f2.md at main · freeCodeCamp/freeCodeCamp · GitHub

I went ahead and combined your posts for you. In the future, just reply to the original thread to add further updates.

I saw the lab file and found that regex is accepting simply syntax HAPPY,. The moment you add = “HAPPY”, it fails.

If I understand you correctly, you mean I should change from string to numeric enum?

Thank you :folded_hands: It passed