Build a Digital Pet Game - "excessive period of idle time"?

Tell us what’s happening:

Hello, I have two failing tests related to “idle time”:

  1. The Hunger stat should be 100 after an excessive period of idle time.

  2. The Happiness stat should be 0 after an excessive period of idle time.

What exactly constitutes as “an excessive period of idle time”?

I tried adding a setInterval to increment/decrement the stats if no recent change occurred but that code made the test runner stall out. All other tests are passing.

Any help appreciated, thanks!

Your code so far

<!-- file: index.html -->
<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8"/>
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Digital Pet Game</title>

    <link rel="preconnect" href="https://fonts.googleapis.com">
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
    <link href="https://fonts.googleapis.com/css2?family=Tektur:wght@400..900&display=swap" rel="stylesheet">

        <link rel="stylesheet" href="styles.css" />
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.3.1/umd/react.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.3.1/umd/react-dom.development.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/7.26.5/babel.min.js"></script>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      src="index.tsx"
    ></script>
  </head>
  <body>
    <div id="root"></div>
    <script
      data-plugins="transform-modules-umd"
      type="text/babel"
      data-presets="react"
      data-type="module"
    >
      import { PetGame } from './index.tsx';
      ReactDOM.createRoot(document.getElementById('root')).render(<PetGame />);
    </script>
  </body>
</html>
/* file: index.tsx */
const { useState } = React;

export enum PetMood {
  HAPPY,
  EXCITED,
  CONTENT,
  SAD,
  TIRED,
  SICK,
  HUNGRY
}

const moods: Record<PetMood, string> = {
  [PetMood.HAPPY]: 'Happy',
  [PetMood.EXCITED]: 'Excited',
  [PetMood.CONTENT]: 'Content',
  [PetMood.SAD]: 'Sad',
  [PetMood.TIRED]: 'Tired',
  [PetMood.SICK]: 'Sick',
  [PetMood.HUNGRY]: 'Hungry'
};

export const PetGame = () => {
  const [petName, setPetName] = useState('');
  const [petNameSubmitted, setPetNameSubmitted] = useState(false);

  const [hunger, setHunger] = useState(0);
  const [happiness, setHappiness] = useState(100);
  const [energy, setEnergy] = useState(100);

  const [hungerChangedSinceTick, setHungerChangedSinceTick] = useState(true);

  // setInterval(() => {
  //   if (hunger < 100) {
  //     setHunger(hunger + 1);
  //   }
  // }, 1000);

  const handleFormSubmission = (e: SubmitEvent) => {
      e.preventDefault();

     // Should probably use `useRef` here instead...
      const input = document.getElementById('pet-name') as HTMLInputElement;
      setPetName(input.value);
 
      if (input.value) { 
        setPetNameSubmitted(true);
      }
  }

  const handleEatButtonClick = (): void => {
    if (hunger > 0) {
      setHunger(hunger - 1);
    }

     if (energy < 100) {
      setEnergy(energy + 1);
    }
  }

  const handlePlayButtonClick = (): void => {
     if (energy > 0) {
      setEnergy(energy - 1);
    }

     if (happiness < 100) {
      setHappiness(happiness + 1);
    }
  }

  const handleSleepButtonClick = (): void => {
    if (hunger < 100) {
      setHunger(hunger + 1);
    }
    
    if (energy < 100) {
      setEnergy(energy + 1);
    }
  }

  return (
    <>
      <h1>Tomagotchi</h1>

      <p>Your very own digital pet</p>

{petNameSubmitted ? 

  <div>
    <p className="pet-icon">🦜</p>
    <h2 className="pet-name">{petName}</h2>

    <div className="pet-actions">
      <button id="eat-action" onClick={handleEatButtonClick}>EAT</button>
      <button id="play-action" onClick={handlePlayButtonClick}>PLAY</button>
      <button id="sleep-action" onClick={handleSleepButtonClick}>SLEEP</button>
    </div>
    <div className="pet-stats">
      <div className="pet-stat-card stat">
        <p>Hunger</p>
        <p className="stat-value">{hunger}</p>
      </div>
    </div>
      <div className="pet-stats">
      <div className="pet-stat-card stat">
        <p>Happiness</p>
        <p className="stat-value">{happiness}</p>
      </div>
    </div>
      <div className="pet-stats">
      <div className="pet-stat-card stat">
        <p>Energy</p>
        <p className="stat-value">{energy}</p>
      </div>
    </div>
  </div> :

  <form id="pet-form">
        <label>
          Enter a name for your pet.
          <input id="pet-name" name="pet-name" type="text" />
        </label>

        <button type="submit" onClick={(e => handleFormSubmission(e as any))}>Submit</button>
      </form>

}
      
    </>
  )
};
/* file: styles.css */
:root {
  /* Backgrounds */
  --bg-gradient-start: #dbeafe;
  --bg-gradient-mid: #faf5ff;
  --bg-gradient-end: #fce7f3;

  /* Text */
  --text-primary: #1f2937;
  --text-muted: #6b7280;
  --text-muted-2: #9ca3af;

  /* Card / surface */
  --card-bg-translucent: rgba(255, 255, 255, 0.6);
  --card-bg-solid: rgba(255, 255, 255, 0.8);

  /* Accent / brand */
  --accent-purple: #8b5cf6;
  --accent-purple-dark: #7c3aed;

  /* Actions */
  --action-feed: #10b981;
  --action-feed-dark: #059669;
  --action-play: #3b82f6;
  --action-play-dark: #2563eb;
  --action-sleep: #8b5cf6;
  --action-sleep-dark: #7c3aed;
  --action-heal: #ec4899;
  --action-heal-dark: #db2777;

  /* Stats */
  --stat-high: #10b981;
  --stat-medium: #f59e0b;
  --stat-low: #ef4444;

  /* UI greys */
  --ui-bg-light: #e5e7eb;
  --ui-fill: #8b5cf6; /* used for exp fill as accent */

  /* Shadows */
  --shadow-strong: rgba(0, 0, 0, 0.25);
  --shadow-soft: rgba(0, 0, 0, 0.1);
}

html {
  /*color-scheme: light dark;*/
  font-family: system-ui;
  display: flex;
  justify-content: center;
  font-family:
    -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen", "Ubuntu",
    "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue", sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  background: linear-gradient(135deg, #dbeafe 0%, #faf5ff 50%, #fce7f3 100%);
  min-height: 100vh;
  padding: 1rem;
  width: 100%;
}

header {
  text-align: center;
  margin-bottom: 2rem;
}

body {
  min-width: 400px;
  max-width: 400px;
  display: flex;
  justify-content: center;
}

#root {
  width: 100%;
  display: flex;
  flex-direction: column;
  align-items: center;
}

.base-container {
  background: rgba(255, 255, 255, 0.6);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 1.5rem;
  padding: 2rem;
  box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
  .pet-name {
    text-align: center;
  }
}

.game-container {
  margin-bottom: 1.5rem;
  display: flex;
  flex-direction: column;
  justify-content: center;
  align-items: center;
}

/* Stats Grid */
.stats-grid {
  display: grid;
  grid-template-columns: repeat(2, 1fr);
  gap: 1rem;
  margin-bottom: 1.5rem;
}

.stat-bar {
  background: rgba(255, 255, 255, 0.8);
  -webkit-backdrop-filter: blur(10px);
  backdrop-filter: blur(10px);
  border-radius: 0.75rem;
  padding: 1rem;
  box-shadow: 0 1px 3px 0 rgba(0, 0, 0, 0.1);
  transition: all 0.2s ease;
}

.stat-bar:hover {
  box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1);
}

.stat-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  margin-bottom: 0.5rem;
}

.stat-label {
  display: flex;
  align-items: center;
  gap: 0.5rem;
}

.stat-icon {
  font-size: 1.25rem;
}

.stat-name {
  font-weight: 500;
  color: #374151;
}

.stat-value {
  font-weight: bold;
  color: #1f2937;
}

.stat-progress {
  width: 100%;
  height: 0.75rem;
  background: #e5e7eb;
  border-radius: 9999px;
  overflow: hidden;
}

.stat-fill {
  height: 100%;
  transition: width 0.5s ease-out;
  border-radius: 9999px;
}

.stat-fill.high {
  background: #10b981;
}

.stat-fill.medium {
  background: #f59e0b;
}

.stat-fill.low {
  background: #ef4444;
}

.pet-buttons {
  width: auto;
  display: flex;
  flex-direction: row;
  gap: 1rem;
}

.pet-buttons .pet-button {
  min-width: 80px;
  background: #c2214a;
  color: white;
  border-radius: 13%;
  border-style: solid;
  border-color: #870b04;
  box-shadow: rgba(120, 25, 23, 0.2) 2px 2px 4px 2px;
  &:active {
    transform: scale(0.95);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.15) inset;
  }
  text-align: center;
  cursor: pointer;
  padding: 0.5rem 1rem;
}

.pet-sprite {
  font-size: xxx-large;
  text-align: center;
}

.data-management * {
  margin: 0 0.5rem 0 0;
}

.info-panel {
  text-align: center;
}
.info-panel #hud,
.info-panel .start-questions {
  display: flex;
  align-items: center;
  flex-direction: column;
  gap: 1rem;
}

.info-panel #hud p {
  margin: 0rem;
}

.info-panel .start-questions div * {
  margin: 0 0.5rem 0 0;
}

#pet-fact {
  color: var(--text-muted-2);
  margin: 0 0 0.5rem 0;
}
#set-name-btn {
  display: inline-block;
  padding: 14px 28px;
  font-size: 1.15rem;
  font-weight: 600;
  background: linear-gradient(135deg, #6b8cff, #5ec2ff);
  color: #fff;
  border: none;
  border-radius: 10px;
  box-shadow: 0 6px 18px rgba(92, 132, 255, 0.25);
  cursor: pointer;
  transition:
    transform 0.08s ease,
    box-shadow 0.12s ease,
    opacity 0.12s;
}

#set-name-btn:hover {
  opacity: 0.98;
}

#set-name-btn:active,
#set-name-btn.pressed {
  transform: translateY(2px) scale(0.995);
  box-shadow: 0 3px 8px rgba(92, 132, 255, 0.18);
}

#set-name-btn:focus {
  outline: 3px solid rgba(94, 190, 255, 0.28);
  outline-offset: 2px;
}

form {
  margin-top: 1rem;
  display: flex;
  flex-direction: column;
  gap:0.5rem;
}

form > label {
  display: flex;
  flex-direction: column;
  align-items:cernter;
  justify-content:cernter;
  gap:0.25rem;
}

form > label > input {
  min-height: 1.5rem;
}

form > button[type="submit"] {
  min-height: 1.5rem;
  background-color: pink;
  border: none;
  cursor: pointer;
}

.pet-icon {
  font-size:4rem;
}

.pet-name {
  margin: 0;
  text-decoration: underline;
  text-align: center;
}

Your browser information:

User Agent is: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:151.0) Gecko/20100101 Firefox/151.0

Challenge Information:

Build a Digital Pet Game - Build a Digital Pet Game

GitHub Link: freeCodeCamp/curriculum/challenges/english/blocks/lab-digital-pet-game/68c362b379059c388d3874f2.md at main · freeCodeCamp/freeCodeCamp · GitHub

Hi @alexwilliams4

Good question!

Play a game in the example project, then count how many seconds it takes for the stats to change.

Happy coding

This is the last thing I need to fix as well. Did you figure it out? using setInterval() seems to crash the test because it just keeps loading.