I’ve gotten really, really familiar with using the setTimeout method. As always, feedback welcome!
It looks as though the game works the way it should. However, I find the use of the alert box to be very disruptive to game play.
Yeah, I wanted some kind of notification that the user made a wrong move and that the sequence was going to repeat itself–do you have a different suggestion for how I could make that happen that isn’t super disruptive? (Would a modal be better?)
i think the example project uses a irritating “BUZZZZZ” to indicate by sound that this was not the correct move.
nice css there! respect!
I kind o also struggled with trying to figure out the best way to notify players on this challenge. For my game, I had the count screen blink “–” a couple of times before starting the sequence over.
However, @ronstarcool suggestion of having a buzz, may also be a good solution. The reason that I choose not to use a buzz for a wrong move is because I wanted to use the audio affect for people when they lost the game. I felt that using a sound for multiple purposes might be confusing and I didn’t want to add another audio asset to the game.