Test No 11 : When I click the element with the id of “reset”, any running timer should be stopped, the value within id=“break-length” should return to 5, the value within id=“session-length” should return to 25, and the element with id=“time-left” should reset to it’s default state.66918ms
Problem : I can pass the test but sometimes I fail it. It seems to be random.
Test No 27 : When a countdown reaches zero (NOTE: timer MUST reach 00:00), a sound indicating that time is up should play. This should utilize an HTML5
Problem : I am sure that the bell will ring when time countdown to zero, but I always can’t pass the test. I notice that there is a little delay time, is this the reason?
Your code so far
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Front End Development Libraries Projects - Build a 25 + 5 Clock
countdown doesnt seems to be showing “00.00” rather it immediately shows something else!!
But this condition only happens when test code run? I just assume that the test code do something to skip it?
could be, what have you tried?
I just listen to it and notice that there is about 0.x second delay. Maybe I am wrong
what is it that you are trying with this snippet
I write this to prevent multi-function from runing at the same time. If I don’t add it, my code seems will cause that problem due to asynchronous matter.
After that I do some test, if I add the code to let the sound beep earlier, test still fail:
if (this.state.timeLeft === 2 ) { // or === 1,2,3, 4, 5; I try them all.
document.getElementById("beep").play();
}
But If I let the sound beep every cycle, test will pass :
if (this.state.timeLeft > 1 ) { or > 2,3, 4, 5; but if I add the upper limit like this.state.timeLeft <50, test fails.
document.getElementById("beep").play();
}
So… the code below is my brute force problem-solving, but I still can’t figure out what cause that. So Strange.